mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-22 17:07:20 +01:00
121 lines
3.1 KiB
C++
121 lines
3.1 KiB
C++
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "touch_button.h"
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void TouchButton::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!Engine::get_singleton()->is_editor_hint()) {
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set_process_input(is_visible_in_tree());
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (Engine::get_singleton()->is_editor_hint())
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break;
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if (is_visible_in_tree()) {
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set_process_input(true);
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} else {
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set_process_input(false);
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}
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} break;
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}
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Button::_notification(p_what);
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}
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void TouchButton::_input(Ref<InputEvent> p_event) {
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if (!get_tree())
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return;
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if (p_event->get_device() == -1)
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return;
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ERR_FAIL_COND(!is_visible_in_tree());
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if (is_disabled()) // no interaction with disabled button
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return;
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Ref<InputEventScreenTouch> b = p_event;
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if (b.is_valid() && _is_point_inside(b->get_position())) {
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get_viewport()->set_input_as_handled();
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_button_index(BUTTON_LEFT);
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ev->set_pressed(b->is_pressed());
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ev->set_position(b->get_position());
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ev->set_global_position(b->get_position());
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BaseButton::_gui_input(ev);
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update();
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}
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/*
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Ref<InputEventScreenDrag> mm = p_event;
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if (mm.is_valid() && _is_point_inside(mm->get_position())) {
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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ev->set_relative(mm->get_relative());
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ev->set_speed(mm->get_speed());
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ev->set_position(b->get_position());
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ev->set_global_position(b->get_position());
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BaseButton::_gui_input(ev);
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update();
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}*/
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}
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void TouchButton::_gui_input(Ref<InputEvent> p_event) {
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if (p_event->get_device() == -1) {
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accept_event();
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return;
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}
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BaseButton::_gui_input(p_event);
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}
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void TouchButton::_unhandled_input(Ref<InputEvent> p_event) {
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if (p_event->get_device() == -1) {
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//accept_event();
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return;
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}
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Button::_unhandled_input(p_event);
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}
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void TouchButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input);
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}
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bool TouchButton::_is_point_inside(const Vector2 &vec) {
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Point2 point;
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point.x = vec.x;
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point.y = vec.y;
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return get_global_rect().has_point(point);
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}
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