mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
|
|
||
|
#include "anisotropic_noise.h"
|
||
|
|
||
|
|
||
|
Ref<Resource> AnisotropicNoise::get_image() {
|
||
|
return image;
|
||
|
}
|
||
|
|
||
|
void AnisotropicNoise::set_image(const Ref<Resource> &val) {
|
||
|
image = val;
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector2 AnisotropicNoise::get_scale() {
|
||
|
return scale;
|
||
|
}
|
||
|
|
||
|
void AnisotropicNoise::set_scale(const Vector2 &val) {
|
||
|
scale = val;
|
||
|
}
|
||
|
|
||
|
|
||
|
float AnisotropicNoise::get_smoothness() const {
|
||
|
return smoothness;
|
||
|
}
|
||
|
|
||
|
void AnisotropicNoise::set_smoothness(const float val) {
|
||
|
smoothness = val;
|
||
|
}
|
||
|
|
||
|
|
||
|
float AnisotropicNoise::get_interpolation() const {
|
||
|
return interpolation;
|
||
|
}
|
||
|
|
||
|
void AnisotropicNoise::set_interpolation(const float val) {
|
||
|
interpolation = val;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//tool;
|
||
|
//export(Resource) ;
|
||
|
Ref<Resource> image;
|
||
|
//export(Vector2) ;
|
||
|
Vector2 scale = Vector2(4, 256);
|
||
|
//export(float) ;
|
||
|
float smoothness = 1;
|
||
|
//export(float) ;
|
||
|
float interpolation = 1;
|
||
|
|
||
|
void AnisotropicNoise::_init_properties() {
|
||
|
|
||
|
if (!image) {
|
||
|
image = MMNodeUniversalProperty.new();
|
||
|
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
|
||
|
}
|
||
|
|
||
|
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
|
||
|
register_output_property(image);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnisotropicNoise::_register_methods(const Variant &mm_graph_node) {
|
||
|
mm_graph_node.add_slot_texture_universal(image);
|
||
|
//, Vector2(1, 10));
|
||
|
mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 1);
|
||
|
//, Vector2(0, 1));
|
||
|
mm_graph_node.add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
|
||
|
//, Vector2(0, 1));
|
||
|
mm_graph_node.add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
|
||
|
}
|
||
|
|
||
|
|
||
|
Color AnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
|
||
|
float ps = 1.0 / float(pseed);
|
||
|
//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
|
||
|
return MMAlgos.anisotropicc(uv, scale, ps, smoothness, interpolation);
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnisotropicNoise::_render(const Variant &material) {
|
||
|
Ref<Image> img = render_image(material);
|
||
|
image.set_value(img);
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector2 AnisotropicNoise::get_scale() {
|
||
|
return scale;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnisotropicNoise::set_scale(const Vector2 &val) {
|
||
|
scale = val;
|
||
|
set_dirty(true);
|
||
|
}
|
||
|
|
||
|
|
||
|
float AnisotropicNoise::get_smoothness() {
|
||
|
return smoothness;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnisotropicNoise::set_smoothness(const float val) {
|
||
|
smoothness = val;
|
||
|
set_dirty(true);
|
||
|
}
|
||
|
|
||
|
|
||
|
float AnisotropicNoise::get_interpolation() {
|
||
|
return interpolation;
|
||
|
}
|
||
|
|
||
|
|
||
|
void AnisotropicNoise::set_interpolation(const float val) {
|
||
|
interpolation = val;
|
||
|
set_dirty(true);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
AnisotropicNoise::AnisotropicNoise() {
|
||
|
image;
|
||
|
scale = Vector2(4, 256);
|
||
|
smoothness = 1;
|
||
|
interpolation = 1;
|
||
|
}
|
||
|
|
||
|
AnisotropicNoise::~AnisotropicNoise() {
|
||
|
}
|
||
|
|
||
|
|
||
|
static void AnisotropicNoise::_bind_methods() {
|
||
|
ClassDB::bind_method(D_METHOD("get_image"), &AnisotropicNoise::get_image);
|
||
|
ClassDB::bind_method(D_METHOD("set_image", "value"), &AnisotropicNoise::set_image);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
|
||
|
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
|
||
|
ClassDB::bind_method(D_METHOD("set_scale", "value"), &AnisotropicNoise::set_scale);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
|
||
|
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
|
||
|
ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &AnisotropicNoise::set_smoothness);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
|
||
|
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
|
||
|
ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &AnisotropicNoise::set_interpolation);
|
||
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
|
||
|
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("_init_properties"), &AnisotropicNoise::_init_properties);
|
||
|
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &AnisotropicNoise::_register_methods);
|
||
|
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &AnisotropicNoise::_get_value_for);
|
||
|
ClassDB::bind_method(D_METHOD("_render", "material"), &AnisotropicNoise::_render);
|
||
|
ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
|
||
|
ClassDB::bind_method(D_METHOD("set_scale", "val"), &AnisotropicNoise::set_scale);
|
||
|
ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
|
||
|
ClassDB::bind_method(D_METHOD("set_smoothness", "val"), &AnisotropicNoise::set_smoothness);
|
||
|
ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
|
||
|
ClassDB::bind_method(D_METHOD("set_interpolation", "val"), &AnisotropicNoise::set_interpolation);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|