mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
166 lines
4.1 KiB
C++
166 lines
4.1 KiB
C++
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#include "rotate.h"
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Ref<Resource> Rotate::get_image() {
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return image;
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}
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void Rotate::set_image(const Ref<Resource> &val) {
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image = val;
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}
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Ref<Resource> Rotate::get_input() {
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return input;
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}
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void Rotate::set_input(const Ref<Resource> &val) {
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input = val;
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}
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Vector2 Rotate::get_center() {
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return center;
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}
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void Rotate::set_center(const Vector2 &val) {
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center = val;
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}
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float Rotate::get_rotate() const {
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return rotate;
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}
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void Rotate::set_rotate(const float val) {
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rotate = val;
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}
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//tool;
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//export(Resource) ;
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Ref<Resource> image;
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//export(Resource) ;
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Ref<Resource> input;
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//export(Vector2) ;
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Vector2 center = Vector2();
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//export(float) ;
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float rotate = 0;
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void Rotate::_init_properties() {
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if (!input) {
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input = MMNodeUniversalProperty.new();
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input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR;
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input.set_default_value(Color(0, 0, 0, 1));
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}
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input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL;
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input.slot_name = ">>> Input1 ";
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if (!image) {
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image = MMNodeUniversalProperty.new();
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image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
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}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
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//image.force_override = true;
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register_input_property(input);
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register_output_property(image);
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}
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void Rotate::_register_methods(const Variant &mm_graph_node) {
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mm_graph_node.add_slot_label_universal(input);
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mm_graph_node.add_slot_texture_universal(image);
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mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01);
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mm_graph_node.add_slot_float("get_rotate", "set_rotate", "Rotate", 0.1);
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}
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void Rotate::_render(const Variant &material) {
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Ref<Image> img = render_image(material);
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image.set_value(img);
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}
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Color Rotate::_get_value_for(const Vector2 &uv, const int pseed) {
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//$i(rotate($uv, vec2(0.5+$cx, 0.5+$cy), $rotate*0.01745329251));
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return input.get_value(MMAlgos.rotate(uv, center + Vector2(0.5, 0.5), rotate*0.01745329251));
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}
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//center;
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Vector2 Rotate::get_center() {
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return center;
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}
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void Rotate::set_center(const Vector2 &val) {
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center = val;
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set_dirty(true);
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}
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//rotate;
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float Rotate::get_rotate() {
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return rotate;
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}
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void Rotate::set_rotate(const float val) {
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rotate = val;
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set_dirty(true);
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}
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}
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Rotate::Rotate() {
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image;
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input;
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center = Vector2();
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rotate = 0;
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}
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Rotate::~Rotate() {
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}
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static void Rotate::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_image"), &Rotate::get_image);
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ClassDB::bind_method(D_METHOD("set_image", "value"), &Rotate::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &Rotate::get_input);
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ClassDB::bind_method(D_METHOD("set_input", "value"), &Rotate::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center);
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ClassDB::bind_method(D_METHOD("set_center", "value"), &Rotate::set_center);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center"), "set_center", "get_center");
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ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate);
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ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Rotate::set_rotate);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate");
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ClassDB::bind_method(D_METHOD("_init_properties"), &Rotate::_init_properties);
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ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Rotate::_register_methods);
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ClassDB::bind_method(D_METHOD("_render", "material"), &Rotate::_render);
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ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Rotate::_get_value_for);
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ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center);
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ClassDB::bind_method(D_METHOD("set_center", "val"), &Rotate::set_center);
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ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate);
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ClassDB::bind_method(D_METHOD("set_rotate", "val"), &Rotate::set_rotate);
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}
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