pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_repeat.h

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2022-06-16 15:29:08 +02:00
#ifndef SDF3D_OP_REPEAT_H
#define SDF3D_OP_REPEAT_H
class Sdf3dOpRepeat : public MMNode {
GDCLASS(Sdf3dOpRepeat, MMNode);
public:
Ref<Resource> get_input();
void set_input(const Ref<Resource> &val);
Ref<Resource> get_output();
void set_output(const Ref<Resource> &val);
Vector2 get_col_row();
void set_col_row(const Vector2 &val);
float get_rotation() const;
void set_rotation(const float val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
Vector2 get_col_row();
void set_col_row(const Vector2 &val);
float get_rotation();
void set_rotation(const float val);
void on_input_changed();
Sdf3dOpRepeat();
~Sdf3dOpRepeat();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> input;
//export(Resource)
Ref<Resource> output;
//export(Vector2)
Vector2 col_row = Vector2(3, 3);
//export(float)
float rotation = 0.3;
//col_row
//rotation
};
#endif