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https://github.com/Relintai/pandemonium_engine.git
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23 lines
883 B
Markdown
23 lines
883 B
Markdown
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# mat_maker_gd
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My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code,
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and make it an in-godot texture/image generator.
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If it turns out well I'll probably turn it into a c++ engine module eventually.
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Multi threading uses my threadpool engine module for now.
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## Status:
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Missing ~ 60 nodes from ~ 195.
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## TODOS
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- [ ] Go through the current MaterialMaker and add the code from all the new nodes.
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- [ ] Go through the current MaterialMaker and update any old code.
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- [ ] Add note to all files that has code from MaterialMaker.
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- [ ] Proper readme.md.
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- [ ] Per node seed like in the original.
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- [ ] Port all the nodes. Missing ~ 60 from ~ 195
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- [ ] Somehow get ctrl-s to always just save the edited material, instead of having to double click it (for the inspector to update), and then clicking the save icon and selecting save.
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