pandemonium_engine/modules/material_maker/nodes/pattern/truchet.cpp

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/*************************************************************************/
/* truchet.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "truchet.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMTruchet::get_image() {
return image;
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}
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void MMTruchet::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
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}
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int MMTruchet::get_shape() const {
return shape;
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}
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void MMTruchet::set_shape(const int val) {
shape = val;
set_dirty(true);
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}
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float MMTruchet::get_size() const {
return size;
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}
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void MMTruchet::set_size(const float val) {
size = val;
set_dirty(true);
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}
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void MMTruchet::_init_properties() {
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(image);
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}
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void MMTruchet::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(image);
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Array arr;
arr.push_back("Line");
arr.push_back("Circle");
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mm_graph_node->add_slot_enum("get_shape", "set_shape", "Shape", arr);
mm_graph_node->add_slot_float("get_size", "set_size", "Size", 1);
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}
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void MMTruchet::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
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}
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Color MMTruchet::_get_value_for(const Vector2 &uv, const int pseed) {
if (shape == 0) {
return MMAlgos::truchet1c(uv, size, pseed);
}
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else if (shape == 1) {
return MMAlgos::truchet2c(uv, size, pseed);
}
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return Color();
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}
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MMTruchet::MMTruchet() {
shape = 0;
size = 4;
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}
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MMTruchet::~MMTruchet() {
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}
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void MMTruchet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMTruchet::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMTruchet::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_shape"), &MMTruchet::get_shape);
ClassDB::bind_method(D_METHOD("set_shape", "value"), &MMTruchet::set_shape);
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape"), "set_shape", "get_shape");
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ClassDB::bind_method(D_METHOD("get_size"), &MMTruchet::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMTruchet::set_size);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size"), "set_size", "get_size");
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}