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https://github.com/Relintai/pandemonium_engine.git
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
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#ifndef PAINT_VISUAL_GRID_H
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#define PAINT_VISUAL_GRID_H
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "scene/gui/control.h"
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#include "core/reference.h"
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class MeshDataResource;
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class MeshDataInstance;
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class Texture;
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class PaintVisualGrid : public Control {
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GDCLASS(PaintVisualGrid, Control);
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public:
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void _draw();
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PaintVisualGrid();
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~PaintVisualGrid();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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/*
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export var color = Color()
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export var size:int = 16
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export var zoom = 0
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export var offset = Vector2(0, 0)
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*/
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};
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#endif
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