Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
.TP
\fB\-\-enable\-vsync\-via\-compositor\fR
When vsync is enabled, vsync via the OS' window compositor (Windows only).
.TP
\fB\-\-disable\-vsync\-via\-compositor\fR
Disable vsync via the OS' window compositor (Windows only).
.SS"Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
Debug (local stdout debugger).
.TP
\fB\-b\fR, \fB\-\-breakpoints\fR
Breakpoint list as source::line comma\-separated pairs, no spaces (use %20 instead).
.TP
\fB\-\-profiling\fR
Enable profiling in the script debugger.
.TP
\fB\-\-remote\-debug\fR <address>
Remote debug (<host/IP>:<port> address).
.TP
\fB\-\-debug\-collisions\fR
Show collisions shapes when running the scene.
.TP
\fB\-\-debug\-navigation\fR
Show navigation polygons when running the scene.
.TP
\fB\-\-frame\-delay\fR <ms>
Simulate high CPU load (delay each frame by <ms> milliseconds).
.TP
\fB\-\-time\-scale\fR <scale>
Force time scale (higher values are faster, 1.0 is normal speed).
.TP
\fB\-\-disable\-render\-loop\fR
Disable render loop so rendering only occurs when called explicitly from script.
.TP
\fB\-\-disable\-crash\-handler\fR
Disable crash handler when supported by the platform code.
.TP
\fB\-\-fixed\-fps\fR <fps>
Force a fixed number of frames per second. This setting disables real\-time synchronization.
.TP
\fB\-\-print\-fps\fR
Print the frames per second to the stdout.
.SS"Standalone tools:"
.TP
\fB\-s\fR, \fB\-\-script\fR <script>
Run a script.
.TP
\fB\-\-check\-only\fR
Only parse for errors and quit (use with --script).
.TP
\fB\-\-export\fR <preset> <path>
Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
.br
<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
.TP
\fB\-\-export\-debug\fR <preset> <path>
Same as \-\-export, but using the debug template.
.TP
\fB\-\-export\-pack\fR <preset> <path>
Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
.TP
\fB\-\-no\-docbase\fR
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
\fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').