2022-12-12 04:38:08 +01:00
|
|
|
/*************************************************************************/
|
|
|
|
/* packed_scene_editor_plugin.cpp */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#include "packed_scene_editor_plugin.h"
|
|
|
|
|
|
|
|
#include "editor/editor_node.h"
|
|
|
|
#include "scene/gui/button.h"
|
|
|
|
#include "scene/resources/packed_scene.h"
|
|
|
|
#include "scene/scene_string_names.h"
|
|
|
|
|
|
|
|
void PackedSceneEditor::_on_open_scene_pressed() {
|
|
|
|
// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
|
|
|
|
EditorNode::get_singleton()->call_deferred("open_request", packed_scene->get_path());
|
|
|
|
}
|
|
|
|
|
|
|
|
void PackedSceneEditor::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_on_open_scene_pressed", &PackedSceneEditor::_on_open_scene_pressed);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PackedSceneEditor::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE:
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
2022-12-22 15:24:53 +01:00
|
|
|
open_scene_button->set_icon(get_theme_icon("PackedScene", "EditorIcons"));
|
2022-12-12 04:38:08 +01:00
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
|
|
|
|
packed_scene = p_packed_scene;
|
|
|
|
|
|
|
|
open_scene_button = memnew(Button(TTR("Open Scene")));
|
|
|
|
open_scene_button->connect("pressed", this, "_on_open_scene_pressed");
|
|
|
|
open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
|
|
|
|
add_child(open_scene_button);
|
|
|
|
|
|
|
|
add_child(memnew(Control)); // Add padding before the regular properties.
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////
|
|
|
|
|
|
|
|
bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
|
|
|
|
return Object::cast_to<PackedScene>(p_object) != nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
|
|
|
|
Ref<PackedScene> packed_scene(p_object);
|
|
|
|
PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
|
|
|
|
add_custom_control(editor);
|
|
|
|
}
|
|
|
|
|
|
|
|
///////////////////////
|
|
|
|
|
|
|
|
PackedSceneEditorPlugin::PackedSceneEditorPlugin(EditorNode *p_editor) {
|
|
|
|
Ref<EditorInspectorPluginPackedScene> plugin;
|
|
|
|
plugin.instance();
|
|
|
|
add_inspector_plugin(plugin);
|
|
|
|
}
|