mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 20:06:49 +01:00
53 lines
2.8 KiB
C++
53 lines
2.8 KiB
C++
|
/*************************************************************************/
|
||
|
/* godot_collision_dispatcher.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#ifndef GODOT_COLLISION_DISPATCHER_H
|
||
|
#define GODOT_COLLISION_DISPATCHER_H
|
||
|
|
||
|
#include "core/int_types.h"
|
||
|
|
||
|
#include <btBulletDynamicsCommon.h>
|
||
|
|
||
|
/**
|
||
|
@author AndreaCatania
|
||
|
*/
|
||
|
|
||
|
/// This class is required to implement custom collision behaviour in the narrowphase
|
||
|
class GodotCollisionDispatcher : public btCollisionDispatcher {
|
||
|
private:
|
||
|
static const int CASTED_TYPE_AREA;
|
||
|
|
||
|
public:
|
||
|
GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
|
||
|
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
|
||
|
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
|
||
|
};
|
||
|
#endif
|