mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 17:38:20 +01:00
36 lines
1.5 KiB
XML
36 lines
1.5 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="MeshInstance2D" inherits="Node2D" version="3.5">
|
||
|
<brief_description>
|
||
|
Node used for displaying a [Mesh] in 2D.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
<link>$DOCS_URL/tutorials/2d/2d_meshes.html</link>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
</methods>
|
||
|
<members>
|
||
|
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||
|
The [Mesh] that will be drawn by the [MeshInstance2D].
|
||
|
</member>
|
||
|
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||
|
The normal map that will be used if using the default [CanvasItemMaterial].
|
||
|
[b]Note:[/b] Godot expects the normal map to use X+, Y+, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
|
||
|
</member>
|
||
|
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||
|
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||
|
</member>
|
||
|
</members>
|
||
|
<signals>
|
||
|
<signal name="texture_changed">
|
||
|
<description>
|
||
|
Emitted when the [member texture] is changed.
|
||
|
</description>
|
||
|
</signal>
|
||
|
</signals>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|