pandemonium_engine/misc/build-containers/build_containers.sh

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#!/bin/bash
set -e
podman=`which podman || true`
if [ -z $podman ]; then
echo "podman needs to be in PATH for this script to work."
exit 1
fi
files_root=$(pwd)/files
img_version=pe
mkdir -p logs
# You can add --no-cache as an option to podman_build below to rebuild all containers from scratch
export podman_build="$podman build --build-arg img_version=${img_version} -v ${files_root}:/root/files"
$podman build -t pandemonium-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
$podman_build -t pandemonium-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
$podman_build -t pandemonium-windows:${img_version} -f Dockerfile.windows . 2>&1 | tee logs/windows.log
$podman_build -t pandemonium-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
$podman_build -t pandemonium-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
XCODE_SDK=13.3.1
OSX_SDK=12.3
IOS_SDK=15.4
if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
if [ ! -e files/Xcode_${XCODE_SDK}.xip ]; then
echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
exit 1
fi
echo "Building OSX and iOS SDK packages. This will take a while"
$podman_build -t pandemonium-xcode-packer:${img_version} -f Dockerfile.xcode . 2>&1 | tee logs/xcode.log
2022-10-11 18:09:07 +02:00
$podman run -it --rm -v ${files_root}:/root/files -e XCODE_SDKV="${XCODE_SDK}" -e OSX_SDKV="${OSX_SDK}" -e IOS_SDKV="${IOS_SDK}" pandemonium-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.log
fi
$podman_build -t pandemonium-osx:${img_version} -f Dockerfile.osx . 2>&1 | tee logs/osx.log
$podman_build -t pandemonium-ios:${img_version} -f Dockerfile.ios . 2>&1 | tee logs/ios.log