pandemonium_engine/modules/material_maker/nodes/uniform/uniform.cpp

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/*************************************************************************/
/* uniform.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "uniform.h"
#include "../../editor/mm_graph_node.h"
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Ref<MMNodeUniversalProperty> MMUniform::get_uniform() {
return uniform;
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}
void MMUniform::set_uniform(const Ref<MMNodeUniversalProperty> &val) {
uniform = val;
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}
void MMUniform::_init_properties() {
if (!uniform.is_valid()) {
uniform.instance();
uniform->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
uniform->set_default_value(Color(1, 1, 1, 1));
}
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uniform->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_COLOR);
register_output_property(uniform);
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}
void MMUniform::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_color_universal(uniform);
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}
Color MMUniform::_get_value_for(const Vector2 &uv, const int pseed) {
return uniform->get_value(uv);
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}
MMUniform::MMUniform() {
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}
MMUniform::~MMUniform() {
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}
void MMUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_uniform"), &MMUniform::get_uniform);
ClassDB::bind_method(D_METHOD("set_uniform", "value"), &MMUniform::set_uniform);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "uniform", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_uniform", "get_uniform");
}