2022-03-17 23:20:34 +01:00
|
|
|
#ifndef BT_CHARACTER_CONTROLLER_INTERFACE_H
|
|
|
|
#define BT_CHARACTER_CONTROLLER_INTERFACE_H
|
2022-03-15 13:29:32 +01:00
|
|
|
/*
|
|
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
|
|
Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
|
|
subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
2022-03-17 23:20:34 +01:00
|
|
|
|
|
|
|
|
2022-03-15 13:29:32 +01:00
|
|
|
|
|
|
|
#include "LinearMath/btVector3.h"
|
|
|
|
#include "BulletDynamics/Dynamics/btActionInterface.h"
|
|
|
|
|
|
|
|
class btCollisionShape;
|
|
|
|
class btRigidBody;
|
|
|
|
class btCollisionWorld;
|
|
|
|
|
|
|
|
class btCharacterControllerInterface : public btActionInterface
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
btCharacterControllerInterface(){};
|
|
|
|
virtual ~btCharacterControllerInterface(){};
|
|
|
|
|
|
|
|
virtual void setWalkDirection(const btVector3& walkDirection) = 0;
|
|
|
|
virtual void setVelocityForTimeInterval(const btVector3& velocity, btScalar timeInterval) = 0;
|
|
|
|
virtual void reset(btCollisionWorld* collisionWorld) = 0;
|
|
|
|
virtual void warp(const btVector3& origin) = 0;
|
|
|
|
|
|
|
|
virtual void preStep(btCollisionWorld* collisionWorld) = 0;
|
|
|
|
virtual void playerStep(btCollisionWorld* collisionWorld, btScalar dt) = 0;
|
|
|
|
virtual bool canJump() const = 0;
|
|
|
|
virtual void jump(const btVector3& dir = btVector3(0, 0, 0)) = 0;
|
|
|
|
|
|
|
|
virtual bool onGround() const = 0;
|
|
|
|
virtual void setUpInterpolate(bool value) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //BT_CHARACTER_CONTROLLER_INTERFACE_H
|