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#ifndef HTTP_SESSION_MANAGER_H
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#define HTTP_SESSION_MANAGER_H
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#include "core/hash_map.h"
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#include "core/os/mutex.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include "core/reference.h"
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#include "scene/main/node.h"
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#include "web_server_middleware.h"
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class HTTPSession;
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class WebServerRequest;
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class HTTPSessionManager : public Node {
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GDCLASS(HTTPSessionManager, Node);
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public:
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void add_session(Ref<HTTPSession> session);
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void remove_session(Ref<HTTPSession> session);
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void delete_session(const String &session_id);
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void save_session(Ref<HTTPSession> session);
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Ref<HTTPSession> get_session(const String &session_id);
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Ref<HTTPSession> create_session();
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void load_sessions();
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void clear();
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virtual String generate_session_id(const String &base = "");
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virtual void migrate();
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virtual void create_table();
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virtual void drop_table();
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HTTPSessionManager();
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~HTTPSessionManager();
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HashMap<String, Ref<HTTPSession>> _sessions;
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Vector<Ref<HTTPSession>> _sessions_vec;
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Mutex _mutex;
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String _table_name;
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String _data_table_name;
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protected:
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static void _bind_methods();
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};
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class SessionSetupWebServerMiddleware : public WebServerMiddleware {
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GDCLASS(SessionSetupWebServerMiddleware, WebServerMiddleware);
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public:
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//returnring true means handled, false means continue
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bool _on_before_handle_request_main(Ref<WebServerRequest> request);
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SessionSetupWebServerMiddleware();
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~SessionSetupWebServerMiddleware();
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protected:
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static void _bind_methods();
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};
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#endif
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