pandemonium_engine/doc/classes/World.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="World" inherits="Node">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_world_2d" qualifiers="const">
<return type="World2D" />
<description>
</description>
</method>
<method name="find_world_3d" qualifiers="const">
<return type="World3D" />
<description>
</description>
</method>
<method name="get_camera" qualifiers="const">
<return type="Camera" />
<description>
</description>
</method>
<method name="get_final_transform" qualifiers="const">
<return type="Transform2D" />
<description>
</description>
</method>
<method name="get_override_world">
<return type="World" />
<description>
</description>
</method>
<method name="get_override_world_or_this">
<return type="World" />
<description>
</description>
</method>
<method name="get_viewport_rid" qualifiers="const">
<return type="RID" />
<description>
</description>
</method>
<method name="get_visible_rect" qualifiers="const">
<return type="Rect2" />
<description>
</description>
</method>
<method name="set_override_world">
<return type="void" />
<argument index="0" name="world" type="Node" />
<description>
</description>
</method>
<method name="update_worlds">
<return type="void" />
<description>
</description>
</method>
</methods>
<members>
<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
</member>
<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
</member>
<member name="override_in_parent_viewport" type="bool" setter="set_override_in_parent_viewport" getter="get_override_in_parent_viewport" default="false">
</member>
<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
</member>
<member name="world" type="World3D" setter="set_world_3d" getter="get_world_3d">
</member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
</member>
</members>
<constants>
</constants>
</class>