mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
|
#ifndef BRICKS_H
|
||
|
#define BRICKS_H
|
||
|
|
||
|
|
||
|
class Bricks : public MMNode {
|
||
|
GDCLASS(Bricks, MMNode);
|
||
|
|
||
|
public:
|
||
|
|
||
|
Ref<Resource> get_out_bricks_pattern();
|
||
|
void set_out_bricks_pattern(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_random_color();
|
||
|
void set_out_random_color(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_position_x();
|
||
|
void set_out_position_x(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_position_y();
|
||
|
void set_out_position_y(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_brick_uv();
|
||
|
void set_out_brick_uv(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_corner_uv();
|
||
|
void set_out_corner_uv(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_out_direction();
|
||
|
void set_out_direction(const Ref<Resource> &val);
|
||
|
|
||
|
int get_type() const;
|
||
|
void set_type(const int val);
|
||
|
|
||
|
int get_repeat() const;
|
||
|
void set_repeat(const int val);
|
||
|
|
||
|
Vector2 get_col_row();
|
||
|
void set_col_row(const Vector2 &val);
|
||
|
|
||
|
float get_offset() const;
|
||
|
void set_offset(const float val);
|
||
|
|
||
|
Ref<Resource> get_mortar();
|
||
|
void set_mortar(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_bevel();
|
||
|
void set_bevel(const Ref<Resource> &val);
|
||
|
|
||
|
Ref<Resource> get_roundness();
|
||
|
void set_roundness(const Ref<Resource> &val);
|
||
|
|
||
|
float get_corner() const;
|
||
|
void set_corner(const float val);
|
||
|
|
||
|
void _init_properties();
|
||
|
void _register_methods(const Variant &mm_graph_node);
|
||
|
void _render(const Variant &material);
|
||
|
Color _get_value_for(const Vector2 &uv, const int pseed);
|
||
|
int get_type();
|
||
|
void set_type(const int val);
|
||
|
int get_repeat();
|
||
|
void set_repeat(const int val);
|
||
|
Vector2 get_col_row();
|
||
|
void set_col_row(const Vector2 &val);
|
||
|
float get_offset();
|
||
|
void set_offset(const float val);
|
||
|
float get_corner();
|
||
|
void set_corner(const float val);
|
||
|
|
||
|
Bricks();
|
||
|
~Bricks();
|
||
|
|
||
|
protected:
|
||
|
static void _bind_methods();
|
||
|
|
||
|
//tool
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_bricks_pattern;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_random_color;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_position_x;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_position_y;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_brick_uv;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_corner_uv;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> out_direction;
|
||
|
//export(int, "Running Bond,Running Bond (2),HerringBone,Basket Weave,Spanish Bond")
|
||
|
int type = 0;
|
||
|
//export(int)
|
||
|
int repeat = 1;
|
||
|
//export(Vector2)
|
||
|
Vector2 col_row = Vector2(4, 4);
|
||
|
//export(float)
|
||
|
float offset = 0.5;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> mortar;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> bevel;
|
||
|
//export(Resource)
|
||
|
Ref<Resource> roundness;
|
||
|
//export(float)
|
||
|
float corner = 0.3;
|
||
|
//type
|
||
|
//repeat
|
||
|
//col_row
|
||
|
//offset
|
||
|
//corner
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|