pandemonium_engine/modules/material_maker/nodes/gradient/gradient.h

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#ifndef MM_GRADIENT_H
#define MM_GRADIENT_H
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#include "../bases/gradient_base.h"
#include "../mm_node_universal_property.h"
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class MMGradient : public GradientBase {
GDCLASS(MMGradient, GradientBase);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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float get_repeat() const;
void set_repeat(const float val);
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float get_rotate() const;
void set_rotate(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
Color _get_gradient_color(const float x);
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MMGradient();
~MMGradient();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
float repeat;
float rotate;
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};
#endif