2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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#include "terrain_chunk_blocky.h"
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#include "../../defines.h"
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TerrainChunkBlocky::TerrainChunkBlocky() {
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}
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TerrainChunkBlocky::~TerrainChunkBlocky() {
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}
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void TerrainChunkBlocky::_setup_channels() {
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channel_set_count(MAX_DEFAULT_CHANNELS);
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}
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void TerrainChunkBlocky::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data_channel"), "channel_set_compressed", "channel_get_compressed", 0);
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ADD_PROPERTYI(PropertyInfo(Variant::POOL_BYTE_ARRAY, "isolevel_channel"), "channel_set_compressed", "channel_get_compressed", 1);
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//ClassDB::bind_method(D_METHOD("get_channel_compressed", "channel_index"), &TerrainChunk::get_channel_compressed);
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//ClassDB::bind_method(D_METHOD("set_channel_compressed", "channel_index", "array"), &TerrainChunk::set_channel_compressed);
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}
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