mirror of
https://github.com/Relintai/pandemonium_engine.git
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58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
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#include "terrain_light.h"
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_FORCE_INLINE_ int TerrainLight::get_world_position_x() const {
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return _world_position_x;
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}
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_FORCE_INLINE_ int TerrainLight::get_world_position_y() const {
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return _world_position_y;
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}
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_FORCE_INLINE_ int TerrainLight::get_world_position_z() const {
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return _world_position_z;
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}
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Vector3 TerrainLight::get_world_position() {
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return Vector3(_world_position_x, _world_position_y, _world_position_z);
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}
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void TerrainLight::set_world_position(const int x, const int y, const int z) {
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_world_position_x = x;
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_world_position_y = y;
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_world_position_z = z;
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}
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_FORCE_INLINE_ Color TerrainLight::get_color() const {
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return _color;
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}
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void TerrainLight::set_color(const Color &color) {
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_color = color;
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}
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_FORCE_INLINE_ float TerrainLight::get_size() const {
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return _size;
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}
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void TerrainLight::set_size(const float size) {
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_size = size;
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}
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TerrainLight::TerrainLight() {
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_size = 0;
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}
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TerrainLight::~TerrainLight() {
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}
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void TerrainLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_world_position_x"), &TerrainLight::get_world_position_x);
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ClassDB::bind_method(D_METHOD("get_world_position_y"), &TerrainLight::get_world_position_y);
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ClassDB::bind_method(D_METHOD("get_world_position_z"), &TerrainLight::get_world_position_z);
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ClassDB::bind_method(D_METHOD("set_world_position", "x", "y", "z"), &TerrainLight::set_world_position);
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ClassDB::bind_method(D_METHOD("get_color"), &TerrainLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &TerrainLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &TerrainLight::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &TerrainLight::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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