pandemonium_engine/modules/terraman/data/terrain_light.cpp

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#include "terrain_light.h"
_FORCE_INLINE_ int TerrainLight::get_world_position_x() const {
return _world_position_x;
}
_FORCE_INLINE_ int TerrainLight::get_world_position_y() const {
return _world_position_y;
}
_FORCE_INLINE_ int TerrainLight::get_world_position_z() const {
return _world_position_z;
}
Vector3 TerrainLight::get_world_position() {
return Vector3(_world_position_x, _world_position_y, _world_position_z);
}
void TerrainLight::set_world_position(const int x, const int y, const int z) {
_world_position_x = x;
_world_position_y = y;
_world_position_z = z;
}
_FORCE_INLINE_ Color TerrainLight::get_color() const {
return _color;
}
void TerrainLight::set_color(const Color &color) {
_color = color;
}
_FORCE_INLINE_ float TerrainLight::get_size() const {
return _size;
}
void TerrainLight::set_size(const float size) {
_size = size;
}
TerrainLight::TerrainLight() {
_size = 0;
}
TerrainLight::~TerrainLight() {
}
void TerrainLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_position_x"), &TerrainLight::get_world_position_x);
ClassDB::bind_method(D_METHOD("get_world_position_y"), &TerrainLight::get_world_position_y);
ClassDB::bind_method(D_METHOD("get_world_position_z"), &TerrainLight::get_world_position_z);
ClassDB::bind_method(D_METHOD("set_world_position", "x", "y", "z"), &TerrainLight::set_world_position);
ClassDB::bind_method(D_METHOD("get_color"), &TerrainLight::get_color);
ClassDB::bind_method(D_METHOD("set_color"), &TerrainLight::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_size"), &TerrainLight::get_size);
ClassDB::bind_method(D_METHOD("set_size"), &TerrainLight::set_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
}