2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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#include "prop_2d_data_scene.h"
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#include "../prop_2d_scene_instance.h"
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#include "prop_2d_data.h"
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Ref<PackedScene> Prop2DDataScene::get_scene() {
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return _scene;
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}
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void Prop2DDataScene::set_scene(const Ref<PackedScene> &value) {
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_scene = value;
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}
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bool Prop2DDataScene::_processor_handles(Node *node) {
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Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
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return i;
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}
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void Prop2DDataScene::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
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Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
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ERR_FAIL_COND(!i);
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Ref<Prop2DDataScene> l;
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if (entry.is_valid()) {
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l = entry;
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} else {
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l.instance();
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}
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l->set_scene(i->get_scene());
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2022-03-16 09:02:48 +01:00
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2022-03-15 13:29:32 +01:00
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Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
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}
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Node *Prop2DDataScene::_processor_get_node_for(const Transform2D &transform, Node *node) {
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Prop2DSceneInstance *i = nullptr;
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if (!node) {
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i = memnew(Prop2DSceneInstance);
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} else {
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i = Object::cast_to<Prop2DSceneInstance>(node);
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}
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i->set_scene(get_scene());
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return Prop2DDataEntry::_processor_get_node_for(transform, i);
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}
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Prop2DDataScene::Prop2DDataScene() {
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_snap_to_mesh = true;
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_snap_axis = Vector3(0, 1, 0);
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}
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Prop2DDataScene::~Prop2DDataScene() {
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if (_scene.is_valid())
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_scene.unref();
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}
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void Prop2DDataScene::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_scene"), &Prop2DDataScene::get_scene);
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ClassDB::bind_method(D_METHOD("set_scene", "value"), &Prop2DDataScene::set_scene);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene", "get_scene");
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}
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