2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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#include "ground_clutter_2d.h"
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2022-10-05 10:25:48 +02:00
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#include "modules/modules_enabled.gen.h"
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2022-10-05 11:35:51 +02:00
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#ifdef MODULE_VOXELMAN_ENABLED
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2022-03-15 13:29:32 +01:00
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#include "../../voxelman/world/voxel_chunk.h"
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bool GroundClutter2D::should_spawn(Ref<VoxelChunk> chunk, int x, int y, int z) {
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if (has_method("_should_spawn"))
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return call("_should_spawn", chunk, x, y, z);
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return false;
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}
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void GroundClutter2D::add_meshes_to(Ref<VoxelMesher> mesher, Ref<VoxelChunk> chunk, int x, int y, int z) {
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if (has_method("_add_meshes_to"))
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call("_add_meshes_to", mesher, chunk, x, y, z);
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}
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#endif
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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void GroundClutter2D::add_textures_to(Ref<TexturePacker> packer) {
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if (has_method("_add_textures_to"))
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call("_add_textures_to", packer);
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}
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#endif
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GroundClutter2D::GroundClutter2D() {
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}
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GroundClutter2D::~GroundClutter2D() {
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}
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void GroundClutter2D::_bind_methods() {
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2022-10-05 10:25:48 +02:00
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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2022-03-15 13:29:32 +01:00
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BIND_VMETHOD(MethodInfo("_add_textures_to", PropertyInfo(Variant::OBJECT, "packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
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ClassDB::bind_method(D_METHOD("add_textures_to", "packer"), &GroundClutter2D::add_textures_to);
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#endif
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2022-10-05 11:35:51 +02:00
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#ifdef MODULE_VOXELMAN_ENABLED
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2022-03-15 13:29:32 +01:00
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "should"), "_should_spawn", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
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BIND_VMETHOD(MethodInfo("_add_meshes_to", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
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ClassDB::bind_method(D_METHOD("should_spawn", "chunk", "x", "y", "z"), &GroundClutter2D::should_spawn);
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ClassDB::bind_method(D_METHOD("add_meshes_to", "mesher", "chunk", "x", "y", "z"), &GroundClutter2D::add_meshes_to);
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#endif
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}
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