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https://github.com/Relintai/pandemonium_engine.git
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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
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#include "ground_clutter_foliage.h"
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int GroundClutterFoliage::get_texture_count() const {
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return _textures.size();
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}
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Ref<Texture> GroundClutterFoliage::get_texture(const int index) {
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ERR_FAIL_INDEX_V(index, _textures.size(), Ref<Texture>());
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return _textures.get(index);
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}
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void GroundClutterFoliage::remove_texture(const int index) {
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ERR_FAIL_INDEX(index, _textures.size());
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_textures.remove(index);
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}
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void GroundClutterFoliage::add_texture(Ref<Texture> texture) {
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_textures.push_back(texture);
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}
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GroundClutterFoliage::GroundClutterFoliage() {
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}
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GroundClutterFoliage::~GroundClutterFoliage() {
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_textures.clear();
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}
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void GroundClutterFoliage::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_texture_count"), &GroundClutterFoliage::get_texture_count);
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ClassDB::bind_method(D_METHOD("get_texture", "index"), &GroundClutterFoliage::get_texture);
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ClassDB::bind_method(D_METHOD("remove_texture", "index"), &GroundClutterFoliage::remove_texture);
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ClassDB::bind_method(D_METHOD("add_texture", "texture"), &GroundClutterFoliage::add_texture);
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}
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