pandemonium_engine/modules/paint/editor/paint_editor_plugin.h

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#ifndef PAINT_EDITOR__PLUGIN_H
#define PAINT_EDITOR__PLUGIN_H
#include "core/object/reference.h"
#include "editor/editor_plugin.h"
class PaintWindow;
class Texture;
class PaintNode;
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class PaintInspectorPlugin;
class PaintEditorPlugin : public EditorPlugin {
GDCLASS(PaintEditorPlugin, EditorPlugin);
public:
void make_visible(const bool visible);
String get_name() const;
void edit(Object *p_object);
bool handles(Object *p_object) const;
void edited_scene_changed();
bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
void forward_canvas_draw_over_viewport(Control *p_overlay);
void forward_canvas_force_draw_over_viewport(Control *p_overlay);
PaintEditorPlugin(EditorNode *p_node);
~PaintEditorPlugin();
EditorNode *editor;
protected:
void on_node_removed(Node *node);
void _notification(int p_what);
static void _bind_methods();
PaintNode *_active_node;
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PaintInspectorPlugin *_inspector_plugin;
};
#endif