mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
82 lines
3.8 KiB
C++
82 lines
3.8 KiB
C++
|
/*************************************************************************/
|
||
|
/* cull_instance.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#ifndef CULL_INSTANCE_H
|
||
|
#define CULL_INSTANCE_H
|
||
|
|
||
|
#include "scene/3d/spatial.h"
|
||
|
|
||
|
class CullInstance : public Spatial {
|
||
|
GDCLASS(CullInstance, Spatial);
|
||
|
|
||
|
public:
|
||
|
enum PortalMode {
|
||
|
PORTAL_MODE_STATIC, // not moving within a room
|
||
|
PORTAL_MODE_DYNAMIC, // moving within room
|
||
|
PORTAL_MODE_ROAMING, // moving between rooms
|
||
|
PORTAL_MODE_GLOBAL, // frustum culled only
|
||
|
PORTAL_MODE_IGNORE, // don't show at all - e.g. manual bounds, hidden portals
|
||
|
};
|
||
|
|
||
|
void set_portal_mode(CullInstance::PortalMode p_mode);
|
||
|
CullInstance::PortalMode get_portal_mode() const;
|
||
|
|
||
|
void set_include_in_bound(bool p_enabled) { _include_in_bound = p_enabled; }
|
||
|
bool get_include_in_bound() const { return _include_in_bound; }
|
||
|
|
||
|
void set_allow_merging(bool p_enabled) { _allow_merging = p_enabled; }
|
||
|
bool get_allow_merging() const { return _allow_merging; }
|
||
|
|
||
|
void set_portal_autoplace_priority(int p_priority) { _portal_autoplace_priority = p_priority; }
|
||
|
int get_portal_autoplace_priority() const { return _portal_autoplace_priority; }
|
||
|
|
||
|
CullInstance();
|
||
|
|
||
|
protected:
|
||
|
virtual void _refresh_portal_mode() = 0;
|
||
|
|
||
|
static void _bind_methods();
|
||
|
|
||
|
private:
|
||
|
PortalMode _portal_mode;
|
||
|
bool _include_in_bound : 1;
|
||
|
bool _allow_merging : 1;
|
||
|
|
||
|
// Allows instances to prefer to be autoplaced
|
||
|
// in specific RoomGroups. This allows building exteriors
|
||
|
// to be autoplaced in outside RoomGroups, allowing a complete
|
||
|
// exterior / interior of building in one reusable Scene.
|
||
|
// The default value 0 gives no preference (chooses the highest priority).
|
||
|
// All other values will autoplace in the selected RoomGroup priority by preference.
|
||
|
int _portal_autoplace_priority;
|
||
|
};
|
||
|
|
||
|
#endif
|