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54 lines
1012 B
C++
54 lines
1012 B
C++
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#ifndef SDF3D_SHAPE_CYLINDER_H
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#define SDF3D_SHAPE_CYLINDER_H
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class Sdf3dShapeCylinder : public MMNode {
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GDCLASS(Sdf3dShapeCylinder, MMNode);
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public:
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Ref<Resource> get_output();
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void set_output(const Ref<Resource> &val);
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int get_axis() const;
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void set_axis(const int val);
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float get_length() const;
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void set_length(const float val);
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float get_radius() const;
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void set_radius(const float val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
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int get_axis();
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void set_axis(const int val);
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float get_length();
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void set_length(const float val);
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float get_radius();
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void set_radius(const float val);
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Sdf3dShapeCylinder();
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~Sdf3dShapeCylinder();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> output;
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//export(int, "X,Y,Z")
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int axis = 1;
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//export(float)
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float length = 0.25;
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//export(float)
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float radius = 0.25;
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//axis
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//length
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//radius
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};
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#endif
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