mirror of
https://github.com/Relintai/pandemonium_engine.git
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66 lines
2.9 KiB
C++
66 lines
2.9 KiB
C++
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/**************************************************************************/
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/* gdnative_library_singleton_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
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#define GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
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#ifdef TOOLS_ENABLED
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#include "editor/editor_file_system.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/box_container.h"
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class GDNativeLibrarySingletonEditor : public VBoxContainer {
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GDCLASS(GDNativeLibrarySingletonEditor, VBoxContainer);
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private:
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Tree *libraries;
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UndoRedo *undo_redo;
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bool updating;
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static RBSet<String> _find_singletons_recursive(EditorFileSystemDirectory *p_dir);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _discover_singletons();
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void _item_edited();
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void _update_libraries();
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public:
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GDNativeLibrarySingletonEditor();
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};
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#endif
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#endif // GDNATIVE_LIBRARY_SINGLETON_EDITOR_H
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