pandemonium_engine/modules/material_maker/nodes/simple/image.h

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2022-06-16 15:29:08 +02:00
#ifndef IMAGE_H
#define IMAGE_H
class Image : public MMNode {
GDCLASS(Image, MMNode);
public:
Ref<Resource> get_image();
void set_image(const Ref<Resource> &val);
String get_image_path();
void set_image_path(const String &val);
void _init_properties();
void _register_methods(const Variant &mm_graph_node);
Color _get_value_for(const Vector2 &uv, const int pseed);
String get_image_path();
void set_image_path(const String &val);
Image();
~Image();
protected:
static void _bind_methods();
//tool
//export(Resource)
Ref<Resource> image;
//export(String)
String image_path = ;
//func _render(material) -> void:
// var img : Image = render_image(material)
//
// image.set_value(img)
};
#endif