mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
128 lines
5.1 KiB
XML
128 lines
5.1 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="NavigationPolygon" inherits="Resource" version="3.5">
|
||
|
<brief_description>
|
||
|
A node that has methods to draw outlines or use indices of vertices to create navigation polygons.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
There are two ways to create polygons. Either by using the [method add_outline] method, or using the [method add_polygon] method.
|
||
|
Using [method add_outline]:
|
||
|
[codeblock]
|
||
|
var polygon = NavigationPolygon.new()
|
||
|
var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
|
||
|
polygon.add_outline(outline)
|
||
|
polygon.make_polygons_from_outlines()
|
||
|
$NavigationPolygonInstance.navpoly = polygon
|
||
|
[/codeblock]
|
||
|
Using [method add_polygon] and indices of the vertices array.
|
||
|
[codeblock]
|
||
|
var polygon = NavigationPolygon.new()
|
||
|
var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
|
||
|
polygon.set_vertices(vertices)
|
||
|
var indices = PoolIntArray([0, 1, 2, 3])
|
||
|
polygon.add_polygon(indices)
|
||
|
$NavigationPolygonInstance.navpoly = polygon
|
||
|
[/codeblock]
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
<method name="add_outline">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="outline" type="PoolVector2Array" />
|
||
|
<description>
|
||
|
Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="add_outline_at_index">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="outline" type="PoolVector2Array" />
|
||
|
<argument index="1" name="index" type="int" />
|
||
|
<description>
|
||
|
Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="add_polygon">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="polygon" type="PoolIntArray" />
|
||
|
<description>
|
||
|
Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="clear_outlines">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="clear_polygons">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_outline" qualifiers="const">
|
||
|
<return type="PoolVector2Array" />
|
||
|
<argument index="0" name="idx" type="int" />
|
||
|
<description>
|
||
|
Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_outline_count" qualifiers="const">
|
||
|
<return type="int" />
|
||
|
<description>
|
||
|
Returns the number of outlines that were created in the editor or by script.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_polygon">
|
||
|
<return type="PoolIntArray" />
|
||
|
<argument index="0" name="idx" type="int" />
|
||
|
<description>
|
||
|
Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_polygon_count" qualifiers="const">
|
||
|
<return type="int" />
|
||
|
<description>
|
||
|
Returns the count of all polygons.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="get_vertices" qualifiers="const">
|
||
|
<return type="PoolVector2Array" />
|
||
|
<description>
|
||
|
Returns a [PoolVector2Array] containing all the vertices being used to create the polygons.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="make_polygons_from_outlines">
|
||
|
<return type="void" />
|
||
|
<description>
|
||
|
Creates polygons from the outlines added in the editor or by script.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="remove_outline">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="idx" type="int" />
|
||
|
<description>
|
||
|
Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="set_outline">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="idx" type="int" />
|
||
|
<argument index="1" name="outline" type="PoolVector2Array" />
|
||
|
<description>
|
||
|
Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
|
||
|
</description>
|
||
|
</method>
|
||
|
<method name="set_vertices">
|
||
|
<return type="void" />
|
||
|
<argument index="0" name="vertices" type="PoolVector2Array" />
|
||
|
<description>
|
||
|
Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
|
||
|
</description>
|
||
|
</method>
|
||
|
</methods>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|