mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
69 lines
2.9 KiB
C++
69 lines
2.9 KiB
C++
|
/*
|
||
|
Copyright (c) 2019-2022 Péter Magyar
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in all
|
||
|
copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||
|
SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#include "ground_clutter_2d.h"
|
||
|
|
||
|
#ifdef VOXELMAN_PRESENT
|
||
|
#include "../../voxelman/world/voxel_chunk.h"
|
||
|
|
||
|
bool GroundClutter2D::should_spawn(Ref<VoxelChunk> chunk, int x, int y, int z) {
|
||
|
if (has_method("_should_spawn"))
|
||
|
return call("_should_spawn", chunk, x, y, z);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void GroundClutter2D::add_meshes_to(Ref<VoxelMesher> mesher, Ref<VoxelChunk> chunk, int x, int y, int z) {
|
||
|
if (has_method("_add_meshes_to"))
|
||
|
call("_add_meshes_to", mesher, chunk, x, y, z);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef TEXTURE_PACKER_PRESENT
|
||
|
void GroundClutter2D::add_textures_to(Ref<TexturePacker> packer) {
|
||
|
if (has_method("_add_textures_to"))
|
||
|
call("_add_textures_to", packer);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
GroundClutter2D::GroundClutter2D() {
|
||
|
}
|
||
|
|
||
|
GroundClutter2D::~GroundClutter2D() {
|
||
|
}
|
||
|
|
||
|
void GroundClutter2D::_bind_methods() {
|
||
|
#ifdef TEXTURE_PACKER_PRESENT
|
||
|
BIND_VMETHOD(MethodInfo("_add_textures_to", PropertyInfo(Variant::OBJECT, "packer", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker")));
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("add_textures_to", "packer"), &GroundClutter2D::add_textures_to);
|
||
|
#endif
|
||
|
|
||
|
#ifdef VOXELMAN_PRESENT
|
||
|
BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "should"), "_should_spawn", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
|
||
|
BIND_VMETHOD(MethodInfo("_add_meshes_to", PropertyInfo(Variant::OBJECT, "mesher", PROPERTY_HINT_RESOURCE_TYPE, "VoxelMesher"), PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "VoxelChunk"), PropertyInfo(Variant::INT, "x"), PropertyInfo(Variant::INT, "y"), PropertyInfo(Variant::INT, "z")));
|
||
|
|
||
|
ClassDB::bind_method(D_METHOD("should_spawn", "chunk", "x", "y", "z"), &GroundClutter2D::should_spawn);
|
||
|
ClassDB::bind_method(D_METHOD("add_meshes_to", "mesher", "chunk", "x", "y", "z"), &GroundClutter2D::add_meshes_to);
|
||
|
#endif
|
||
|
}
|