BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
</description>
<tutorials>
</tutorials>
<methods>
<methodname="_pressed"qualifiers="virtual">
<returntype="void"/>
<description>
Called when the button is pressed. If you need to know the button's pressed state (and [member toggle_mode] is active), use [method _toggled] instead.
Called when the button is toggled (only if [member toggle_mode] is active).
</description>
</method>
<methodname="get_draw_mode"qualifiers="const">
<returntype="int"enum="BaseButton.DrawMode"/>
<description>
Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [enum DrawMode] enum.
</description>
</method>
<methodname="is_hovered"qualifiers="const">
<returntype="bool"/>
<description>
Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
</description>
</method>
<methodname="set_pressed_no_signal">
<returntype="void"/>
<argumentindex="0"name="pressed"type="bool"/>
<description>
Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] This method doesn't unpress other buttons in its button [member group].
[i]Deprecated.[/i] This property has been deprecated due to redundancy and will be removed in Godot 4.0. This property no longer has any effect when set. Please use [member Control.focus_mode] instead.
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
</member>
</members>
<signals>
<signalname="button_down">
<description>
Emitted when the button starts being held down.
</description>
</signal>
<signalname="button_up">
<description>
Emitted when the button stops being held down.
</description>
</signal>
<signalname="pressed">
<description>
Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise.
If you need to know the button's pressed state (and [member toggle_mode] is active), use [signal toggled] instead.
Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument.