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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CSGBox" inherits= "CSGPrimitive" version= "4.1" >
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<brief_description >
A CSG Box shape.
</brief_description>
<description >
This node allows you to create a box for use with the CSG system.
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
</description>
<tutorials >
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<link title= "Prototyping levels with CSG" > $DOCS_URL/tutorials/3d/csg_tools.md</link>
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</tutorials>
<methods >
</methods>
<members >
<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" default= "2.0" >
Depth of the box measured from the center of the box.
</member>
<member name= "height" type= "float" setter= "set_height" getter= "get_height" default= "2.0" >
Height of the box measured from the center of the box.
</member>
<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
The material used to render the box.
</member>
<member name= "width" type= "float" setter= "set_width" getter= "get_width" default= "2.0" >
Width of the box measured from the center of the box.
</member>
</members>
<constants >
</constants>
</class>