pandemonium_engine/modules/props/doc_classes/PropLight.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2024-04-26 17:32:25 +02:00
<class name="PropLight" inherits="Reference" version="4.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="light_attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="0.0">
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
</member>
<member name="light_energy" type="float" setter="set_energy" getter="get_energy" default="0.0">
</member>
<member name="light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="0.0">
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="get_negative" default="false">
</member>
<member name="light_range" type="float" setter="set_range" getter="get_range" default="0.0">
</member>
<member name="light_specular" type="float" setter="set_specular" getter="get_specular" default="0.0">
</member>
<member name="world_position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>