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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "DynamicFontData" inherits= "Resource" version= "4.2" >
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<brief_description >
Used with [DynamicFont] to describe the location of a font file.
</brief_description>
<description >
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials >
<link title= "3D Voxel Demo" > https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods >
</methods>
<members >
<member name= "antialiased" type= "bool" setter= "set_antialiased" getter= "is_antialiased" default= "true" >
If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name= "font_path" type= "String" setter= "set_font_path" getter= "get_font_path" default= """" >
The path to the vector font file.
</member>
<member name= "hinting" type= "int" setter= "set_hinting" getter= "get_hinting" enum= "DynamicFontData.Hinting" default= "2" >
The font hinting mode used by FreeType. See [enum Hinting] for options.
</member>
<member name= "override_oversampling" type= "float" setter= "set_override_oversampling" getter= "get_override_oversampling" default= "0.0" >
If set to a value greater than [code]0.0[/code], it will override default font oversampling, ignoring [member SceneTree.use_font_oversampling] value and viewport stretch mode.
</member>
</members>
<constants >
<constant name= "HINTING_NONE" value= "0" enum= "Hinting" >
Disables font hinting (smoother but less crisp).
</constant>
<constant name= "HINTING_LIGHT" value= "1" enum= "Hinting" >
Use the light font hinting mode.
</constant>
<constant name= "HINTING_NORMAL" value= "2" enum= "Hinting" >
Use the default font hinting mode (crisper but less smooth).
</constant>
</constants>
</class>