pandemonium_engine/modules/steering_ai/behaviors/gsai_blend.h

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#ifndef GSAI_BLEND_H
#define GSAI_BLEND_H
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/*************************************************************************/
/* gsai_blend.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core/object/reference.h"
#include "../gsai_steering_behavior.h"
class GSAISteeringBehavior;
class GSAITargetAcceleration;
class GSAIBlend : public GSAISteeringBehavior {
GDCLASS(GSAIBlend, GSAISteeringBehavior);
public:
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void add_behavior(const Ref<GSAISteeringBehavior> &behavior, const float weight);
Ref<GSAISteeringBehavior> get_behavior(const int index);
float get_behavior_weight(const int index);
void remove_behavior(const int index);
int get_behaviour_count();
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Ref<GSAITargetAcceleration> get_accel();
void _calculate_steering(Ref<GSAITargetAcceleration> blended_accel);
GSAIBlend();
~GSAIBlend();
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protected:
struct GSAIBlendBehaviorEntry {
Ref<GSAISteeringBehavior> behavior;
float weight;
};
protected:
static void _bind_methods();
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Vector<GSAIBlendBehaviorEntry> _behaviors;
Ref<GSAITargetAcceleration> _accel;
};
#endif