2023-01-13 22:04:30 +01:00
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#ifndef GSAI_BLEND_H
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#define GSAI_BLEND_H
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2023-01-13 21:13:57 +01:00
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2023-12-18 00:18:53 +01:00
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/*************************************************************************/
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/* gsai_blend.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2023-01-14 02:31:42 +01:00
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#include "core/object/reference.h"
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#include "../gsai_steering_behavior.h"
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class GSAISteeringBehavior;
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class GSAITargetAcceleration;
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class GSAIBlend : public GSAISteeringBehavior {
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GDCLASS(GSAIBlend, GSAISteeringBehavior);
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public:
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void add_behavior(const Ref<GSAISteeringBehavior> &behavior, const float weight);
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Ref<GSAISteeringBehavior> get_behavior(const int index);
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float get_behavior_weight(const int index);
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void remove_behavior(const int index);
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int get_behaviour_count();
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Ref<GSAITargetAcceleration> get_accel();
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void _calculate_steering(Ref<GSAITargetAcceleration> blended_accel);
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GSAIBlend();
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~GSAIBlend();
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protected:
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struct GSAIBlendBehaviorEntry {
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Ref<GSAISteeringBehavior> behavior;
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float weight;
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};
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protected:
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static void _bind_methods();
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Vector<GSAIBlendBehaviorEntry> _behaviors;
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Ref<GSAITargetAcceleration> _accel;
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};
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#endif
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