mirror of
https://github.com/Relintai/pandemonium_engine.git
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77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
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#ifndef CURVE_H
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#define CURVE_H
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class Curve : public MMNode {
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GDCLASS(Curve, MMNode);
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public:
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Ref<Resource> get_image();
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void set_image(const Ref<Resource> &val);
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Ref<Resource> get_input();
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void set_input(const Ref<Resource> &val);
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Vector2 get_a();
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void set_a(const Vector2 &val);
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Vector2 get_b();
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void set_b(const Vector2 &val);
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Vector2 get_c();
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void set_c(const Vector2 &val);
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float get_width() const;
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void set_width(const float val);
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int get_repeat() const;
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void set_repeat(const int val);
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void _init_properties();
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void _register_methods(const Variant &mm_graph_node);
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Color _get_value_for(const Vector2 &uv, const int pseed);
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void _render(const Variant &material);
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Vector2 transform_uv(const Vector2 &uv);
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Vector2 get_a();
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void set_a(const Vector2 &val);
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Vector2 get_b();
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void set_b(const Vector2 &val);
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Vector2 get_c();
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void set_c(const Vector2 &val);
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float get_width();
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void set_width(const float val);
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int get_repeat();
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void set_repeat(const int val);
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Curve();
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~Curve();
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protected:
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static void _bind_methods();
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//tool
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//export(Resource)
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Ref<Resource> image;
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//export(Resource)
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Ref<Resource> input;
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//export(Vector2)
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Vector2 a = Vector2(-0.35, -0.2);
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//export(Vector2)
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Vector2 b = Vector2(0, 0.5);
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//export(Vector2)
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Vector2 c = Vector2(0.35, -0.2);
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//export(float)
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float width = 0.05;
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//export(int)
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int repeat = 1;
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//b
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//b
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//c
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//width
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//repeat
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};
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#endif
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