pandemonium_engine/platform/frt/bits/egl_base_context.h

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/*************************************************************************/
/* egl_base_context.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// egl_base_context.h
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "dl/egl.gen.h"
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#include "../frt.h"
namespace frt {
class EGLBaseContext {
private:
void build_attr_list(EGLint *attr_list) {
App *app = App::instance();
int n = 0;
const int color_size = app->get_int_param("color_size");
attr_list[n++] = EGL_RED_SIZE;
attr_list[n++] = color_size;
attr_list[n++] = EGL_GREEN_SIZE;
attr_list[n++] = color_size;
attr_list[n++] = EGL_BLUE_SIZE;
attr_list[n++] = color_size;
const int alpha_size = app->get_int_param("alpha_size");
attr_list[n++] = EGL_ALPHA_SIZE;
attr_list[n++] = alpha_size >= 0 ? alpha_size : EGL_DONT_CARE;
const int depth_size = app->get_int_param("depth_size");
attr_list[n++] = EGL_DEPTH_SIZE;
attr_list[n++] = depth_size >= 0 ? depth_size : EGL_DONT_CARE;
if (app->get_bool_param("multisample")) {
attr_list[n++] = EGL_SAMPLE_BUFFERS;
attr_list[n++] = 1;
}
attr_list[n++] = EGL_SURFACE_TYPE;
attr_list[n++] = EGL_WINDOW_BIT;
attr_list[n++] = EGL_NONE;
}
protected:
EGLDisplay display;
EGLContext context;
EGLSurface surface;
EGLConfig config;
public:
void init(int version, EGLNativeDisplayType display_id = EGL_DEFAULT_DISPLAY) {
static EGLint attr_list[32];
static const EGLint ctx_attrs[] = {
EGL_CONTEXT_CLIENT_VERSION, version,
EGL_NONE
};
EGLBoolean result;
EGLint num_config;
display = eglGetDisplay(display_id);
if (display == EGL_NO_DISPLAY)
fatal("eglGetDisplay failed.");
result = eglInitialize(display, 0, 0);
if (result == EGL_FALSE)
fatal("eglInitialize failed.");
build_attr_list(attr_list);
result = eglChooseConfig(display, attr_list, &config, 1, &num_config);
if (result == EGL_FALSE)
fatal("eglChooseConfig failed.");
result = eglBindAPI(EGL_OPENGL_ES_API);
if (result == EGL_FALSE)
fatal("eglBindAPI failed.");
context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctx_attrs);
if (context == EGL_NO_CONTEXT)
fatal("eglCreateContext failed.");
};
void create_simple_surface(EGLNativeWindowType window_id) {
surface = eglCreateWindowSurface(display, config, window_id, 0);
if (surface == EGL_NO_SURFACE)
fatal("eglCreateWindowSurface failed.");
}
void cleanup() {
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(display, context);
eglTerminate(display);
}
void destroy_surface() {
eglDestroySurface(display, surface);
}
void make_current() {
eglMakeCurrent(display, surface, surface, context);
}
void release_current() {
eglMakeCurrent(display, 0, 0, 0);
}
void swap_buffers() {
eglSwapBuffers(display, surface);
}
void swap_interval(int interval) {
eglSwapInterval(display, interval);
}
};
} // namespace frt