pandemonium_engine/modules/fastnoise/fastnoise_noise_params.h

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#ifndef FASTNOISE_NOISE_PARAMS_H
#define FASTNOISE_NOISE_PARAMS_H
2023-12-17 23:21:54 +01:00
/*************************************************************************/
/* fastnoise_noise_params.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "noise.h"
class FastnoiseNoiseParams : public Resource {
GDCLASS(FastnoiseNoiseParams, Resource);
public:
int get_seed() const { return _seed; }
void set_seed(int seed) { _seed = seed; }
void set_noise_type(FastNoise::Type noise_type) { _noise_type = noise_type; }
FastNoise::Type get_noise_type() const { return _noise_type; }
void set_interpolation(FastNoise::Interpolation interp) { _interp = interp; }
FastNoise::Interpolation get_interpolation() const { return _interp; }
void set_frequency(real_t freq) { _freq = freq; }
real_t get_frequency() const { return _freq; }
void set_fractal_octaves(uint32_t octave_count) { _octave_count = octave_count; }
uint32_t get_fractal_octaves() const { return _octave_count; }
void set_fractal_lacunarity(real_t lacunarity) { _lacunarity = lacunarity; }
real_t get_fractal_lacunarity() const { return _lacunarity; }
void set_fractal_gain(real_t gain) { _gain = gain; }
real_t get_fractal_gain() const { return _gain; }
void set_fractal_type(FastNoise::FractalType type) { _type = type; }
FastNoise::FractalType get_fractal_type() const { return _type; }
void set_cellular_distance_function(FastNoise::CellularDistanceFunction func) { _func = func; }
FastNoise::CellularDistanceFunction get_cellular_distance_function() const { return _func; }
void set_cellular_return_type(FastNoise::CellularReturnType ret) { _ret = ret; }
FastNoise::CellularReturnType get_cellular_return_type() const { return _ret; }
void set_cellular_jitter(real_t jitter) { _jitter = jitter; }
real_t get_cellular_jitter() const { return _jitter; }
void set_gradient_perturbation_amplitude(real_t amp) { _amp = amp; }
real_t get_gradient_perturbation_amplitude() const { return _amp; }
void setup_noise(Ref<FastNoise> noise);
FastnoiseNoiseParams();
~FastnoiseNoiseParams();
protected:
static void _bind_methods();
private:
int _seed;
FastNoise::Type _noise_type;
FastNoise::Interpolation _interp;
real_t _freq;
unsigned int _octave_count;
real_t _lacunarity;
real_t _gain;
FastNoise::FractalType _type;
FastNoise::CellularDistanceFunction _func;
FastNoise::CellularReturnType _ret;
real_t _jitter;
real_t _amp;
};
#endif