pandemonium_engine/modules/props/doc_classes/PropDataEntry.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PropDataEntry" inherits="Resource" version="3.5">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_add_textures_into" qualifiers="virtual">
<return type="void" />
<argument index="0" name="texture_packer" type="TexturePacker" />
<description>
</description>
</method>
<method name="_processor_evaluate_children" qualifiers="virtual">
<return type="bool" />
<description>
</description>
</method>
<method name="_processor_get_node_for" qualifiers="virtual">
<return type="Node" />
<argument index="0" name="transform" type="Transform" />
<description>
</description>
</method>
<method name="_processor_handles" qualifiers="virtual">
<return type="bool" />
<description>
</description>
</method>
<method name="_processor_process" qualifiers="virtual">
<return type="void" />
<argument index="0" name="prop_data" type="PropData" />
<argument index="1" name="node" type="Node" />
<argument index="2" name="transform" type="Transform" />
<description>
</description>
</method>
<method name="add_textures_into">
<return type="void" />
<argument index="0" name="texture_packer" type="TexturePacker" />
<description>
</description>
</method>
<method name="processor_evaluate_children">
<return type="bool" />
<description>
</description>
</method>
<method name="processor_get_node_for">
<return type="Node" />
<argument index="0" name="prop_data" type="Transform" />
<description>
</description>
</method>
<method name="processor_handles">
<return type="bool" />
<argument index="0" name="node" type="Node" />
<description>
</description>
</method>
<method name="processor_process">
<return type="void" />
<argument index="0" name="prop_data" type="PropData" />
<argument index="1" name="node" type="Node" />
<argument index="2" name="transform" type="Transform" />
<description>
</description>
</method>
</methods>
<members>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
</members>
<constants>
</constants>
</class>