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# ifndef WEB_NODE_H
# define WEB_NODE_H
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# include "core/hash_map.h"
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# include "core/reference.h"
# include "core/variant.h"
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# include "scene/main/node.h"
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class WebServerRequest ;
# if WEB_SETTINGS_ENABLED
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class Settings ;
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# endif
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class WebServer ;
class WebPermission ;
# ifdef DATABASES_ENABLED
class DataBase ;
class TableBuilder ;
class QueryBuilder ;
# endif
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//note add an alterative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
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//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
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class WebNode : public Node {
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GDCLASS ( WebNode , Node ) ;
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public :
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enum {
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NOTIFICATION_WEB_TREE_WRITE_LOCKED = 2000 ,
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} ;
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String get_uri_segment ( ) ;
void set_uri_segment ( const String & val ) ;
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String get_full_uri ( const bool slash_at_the_end = true ) ;
String get_full_uri_parent ( const bool slash_at_the_end = true ) ;
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//Maybe this settings class could be a resource, also it needs a new name
# if WEB_SETTINGS_ENABLED
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Settings * get_settings ( ) ;
void set_settings ( Settings * settings ) ;
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# endif
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Ref < WebPermission > get_web_permission ( ) ;
void set_web_permission ( const Ref < WebPermission > & wp ) ;
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bool get_routing_enabled ( ) ;
void set_routing_enabled ( const bool value ) ;
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# ifdef DATABASES_ENABLED
Database * get_database ( ) ;
Ref < TableBuilder > get_table_builder ( ) ;
Ref < QueryBuilder > get_query_builder ( ) ;
void set_database ( Database * db ) ;
# endif
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void handle_request_main ( Ref < WebServerRequest > request ) ;
virtual void _handle_request_main ( Ref < WebServerRequest > request ) ;
void handle_request ( Ref < WebServerRequest > request ) ;
virtual void _handle_request ( Ref < WebServerRequest > request ) ;
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void handle_error_send_request ( Ref < WebServerRequest > request , const int error_code ) ;
virtual void _handle_error_send_request ( Ref < WebServerRequest > request , const int error_code ) ;
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void render_index ( Ref < WebServerRequest > request ) ;
void render_preview ( Ref < WebServerRequest > request ) ;
void render_menu ( Ref < WebServerRequest > request ) ;
void render_main_menu ( Ref < WebServerRequest > request ) ;
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virtual void _render_index ( Ref < WebServerRequest > request ) ;
virtual void _render_preview ( Ref < WebServerRequest > request ) ;
virtual void _render_menu ( Ref < WebServerRequest > request ) ;
virtual void _render_main_menu ( Ref < WebServerRequest > request ) ;
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void create_table ( ) ;
void drop_table ( ) ;
void udpate_table ( ) ;
void create_default_entries ( ) ;
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virtual void _create_table ( ) ;
virtual void _drop_table ( ) ;
virtual void _udpate_table ( ) ;
virtual void _create_default_entries ( ) ;
void migrate ( const bool clear , const bool seed ) ;
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virtual void _migrate ( const bool clear , const bool seed ) ;
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bool try_route_request_to_children ( Ref < WebServerRequest > request ) ;
WebNode * get_request_handler_child ( Ref < WebServerRequest > request ) ;
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void build_handler_map ( ) ;
void clear_handlers ( ) ;
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void request_write_lock ( ) ;
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WebServer * get_server ( ) ;
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WebNode * get_web_root ( ) ;
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WebNode * get_parent_webnode ( ) ;
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void add_child_notify ( Node * p_child ) ;
void remove_child_notify ( Node * p_child ) ;
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WebNode ( ) ;
~ WebNode ( ) ;
protected :
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void _notification ( const int what ) ;
static void _bind_methods ( ) ;
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String _uri_segment ;
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# if WEB_SETTINGS_ENABLED
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Settings * _settings ;
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# endif
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# ifdef DATABASES_ENABLED
Database * _database ;
# endif
bool _routing_enabled ;
WebNode * _index_node ;
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HashMap < String , WebNode * > _node_route_map ;
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Ref < WebPermission > _web_permission ;
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//TODO this should be atomic
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bool _write_lock_requested ;
RWLock _rw_lock ;
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} ;
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# endif