pandemonium_engine/modules/web/http/web_node.h

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#ifndef WEB_NODE_H
#define WEB_NODE_H
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#include "core/hash_map.h"
#include "core/reference.h"
#include "core/variant.h"
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#include "scene/main/node.h"
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class WebServerRequest;
#if WEB_SETTINGS_ENABLED
class Settings;
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#endif
class WebServer;
class WebPermission;
#ifdef DATABASES_ENABLED
class DataBase;
class TableBuilder;
class QueryBuilder;
#endif
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//note add an alterative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted.
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//Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it
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class WebNode : public Node {
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GDCLASS(WebNode, Node);
public:
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enum {
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NOTIFICATION_WEB_TREE_WRITE_LOCKED = 2000,
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};
String get_uri_segment();
void set_uri_segment(const String &val);
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String get_full_uri(const bool slash_at_the_end = true);
String get_full_uri_parent(const bool slash_at_the_end = true);
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//Maybe this settings class could be a resource, also it needs a new name
#if WEB_SETTINGS_ENABLED
Settings *get_settings();
void set_settings(Settings *settings);
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#endif
Ref<WebPermission> get_web_permission();
void set_web_permission(const Ref<WebPermission> &wp);
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bool get_routing_enabled();
void set_routing_enabled(const bool value);
#ifdef DATABASES_ENABLED
Database *get_database();
Ref<TableBuilder> get_table_builder();
Ref<QueryBuilder> get_query_builder();
void set_database(Database *db);
#endif
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void handle_request_main(Ref<WebServerRequest> request);
virtual void _handle_request_main(Ref<WebServerRequest> request);
void handle_request(Ref<WebServerRequest> request);
virtual void _handle_request(Ref<WebServerRequest> request);
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void handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
virtual void _handle_error_send_request(Ref<WebServerRequest> request, const int error_code);
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void render_index(Ref<WebServerRequest> request);
void render_preview(Ref<WebServerRequest> request);
void render_menu(Ref<WebServerRequest> request);
void render_main_menu(Ref<WebServerRequest> request);
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virtual void _render_index(Ref<WebServerRequest> request);
virtual void _render_preview(Ref<WebServerRequest> request);
virtual void _render_menu(Ref<WebServerRequest> request);
virtual void _render_main_menu(Ref<WebServerRequest> request);
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void create_table();
void drop_table();
void udpate_table();
void create_default_entries();
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virtual void _create_table();
virtual void _drop_table();
virtual void _udpate_table();
virtual void _create_default_entries();
void migrate(const bool clear, const bool seed);
virtual void _migrate(const bool clear, const bool seed);
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bool try_route_request_to_children(Ref<WebServerRequest> request);
WebNode *get_request_handler_child(Ref<WebServerRequest> request);
void build_handler_map();
void clear_handlers();
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void request_write_lock();
WebServer *get_server();
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WebNode *get_web_root();
WebNode *get_parent_webnode();
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void add_child_notify(Node *p_child);
void remove_child_notify(Node *p_child);
WebNode();
~WebNode();
protected:
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void _notification(const int what);
static void _bind_methods();
String _uri_segment;
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#if WEB_SETTINGS_ENABLED
Settings *_settings;
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#endif
#ifdef DATABASES_ENABLED
Database *_database;
#endif
bool _routing_enabled;
WebNode *_index_node;
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HashMap<String, WebNode *> _node_route_map;
Ref<WebPermission> _web_permission;
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//TODO this should be atomic
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bool _write_lock_requested;
RWLock _rw_lock;
};
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#endif