pandemonium_engine/modules/skeleton_2d/SCsub

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import os
Import('env')
module_env = env.Clone()
module_env.add_source_files(env.modules_sources,"register_types.cpp")
module_env.add_source_files(env.modules_sources,"nodes/skeleton_2d.cpp")
module_env.add_source_files(env.modules_sources,"nodes/physical_bone_2d.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_ccdik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_fabrik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_jiggle.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_lookat.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_physicalbones.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_stackholder.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_2d_twoboneik.cpp")
module_env.add_source_files(env.modules_sources,"resources/skeleton_modification_stack_2d.cpp")
if env["tools"]:
module_env.add_source_files(env.modules_sources,"editor/skeleton_2d_editor_plugin.cpp")