pandemonium_engine/modules/material_maker/nodes/pattern/beehive.cpp

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/*************************************************************************/
/* beehive.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "beehive.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_main() {
return out_main;
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}
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void MMBeehive::set_out_main(const Ref<MMNodeUniversalProperty> &val) {
out_main = val;
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}
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_random_color() {
return out_random_color;
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}
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void MMBeehive::set_out_random_color(const Ref<MMNodeUniversalProperty> &val) {
out_random_color = val;
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}
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_uv_map() {
return out_uv_map;
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}
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void MMBeehive::set_out_uv_map(const Ref<MMNodeUniversalProperty> &val) {
out_uv_map = val;
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}
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Vector2 MMBeehive::get_size() {
return size;
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}
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void MMBeehive::set_size(const Vector2 &val) {
size = val;
set_dirty(true);
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}
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void MMBeehive::_init_properties() {
if (!out_main.is_valid()) {
out_main.instance();
out_main->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_main->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_random_color.is_valid()) {
out_random_color.instance();
out_random_color->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_random_color->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_uv_map.is_valid()) {
out_uv_map.instance();
out_uv_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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out_uv_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(out_main);
register_output_property(out_random_color);
register_output_property(out_uv_map);
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}
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void MMBeehive::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_texture_universal(out_main);
mm_graph_node->add_slot_texture_universal(out_random_color);
mm_graph_node->add_slot_texture_universal(out_uv_map);
//, Vector2(1, 32))//, Vector2(0, 32));
mm_graph_node->add_slot_vector2("get_size", "set_size", "Size");
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}
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void MMBeehive::_render(const Ref<MMMaterial> &material) {
Ref<Image> main_pattern;
Ref<Image> random_color;
Ref<Image> uv_map;
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main_pattern.instance();
random_color.instance();
uv_map.instance();
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main_pattern->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
random_color->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
uv_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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main_pattern->lock();
random_color->lock();
uv_map->lock();
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float w = material->image_size.x;
float h = material->image_size.y;
float pseed = Math::randf() + Math::rand();
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for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x)
for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y)
Vector2 uv = Vector2(x / w, y / h);
float ps = 1.0 / float(pseed);
//vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757);
//vec4 $(name_uv)_center = beehive_center($(name_uv)_uv);
Vector2 beehive_uv = uv * size;
Color beehive_uv_center = MMAlgos::beehive_center(beehive_uv);
//Output (float) - Shows the greyscale pattern;
//1.0-2.0*beehive_dist($(name_uv)_center.xy);
float f = 1.0 - 2.0 * MMAlgos::beehive_dist(Vector2(beehive_uv_center.r, beehive_uv_center.g));
Color main_pattern_col = Color(f, f, f, 1);
//Random color (rgb) - Shows a random color for each hexagonal tile;
//rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)));
Vector3 rcv3 = MMAlgos::rand3(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps));
Color random_color_col = Color(rcv3.x, rcv3.y, rcv3.z, 1);
//UV map (rgb) - Shows an UV map to be connected to the UV map port of the Custom UV node;
//vec3(vec2(0.5)+$(name_uv)_center.xy, rand(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed))));
Vector2 uvm1 = Vector2(0.5, 0.5) + Vector2(beehive_uv_center.r, beehive_uv_center.g);
Vector2 uvm2 = MMAlgos::rand2(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps));
Color uv_map_col = Color(uvm1.x, uvm1.y, uvm2.x, 1);
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main_pattern->set_pixel(x, y, main_pattern_col);
random_color->set_pixel(x, y, random_color_col);
uv_map->set_pixel(x, y, uv_map_col);
}
}
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main_pattern->unlock();
random_color->unlock();
uv_map->unlock();
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out_main->set_value(main_pattern);
out_random_color->set_value(random_color);
out_uv_map->set_value(uv_map);
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}
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Color MMBeehive::_get_value_for(const Vector2 &uv, const int pseed) {
return Color();
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}
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MMBeehive::MMBeehive() {
size = Vector2(4, 4);
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}
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MMBeehive::~MMBeehive() {
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}
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void MMBeehive::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_out_main"), &MMBeehive::get_out_main);
ClassDB::bind_method(D_METHOD("set_out_main", "value"), &MMBeehive::set_out_main);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_main", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_main", "get_out_main");
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ClassDB::bind_method(D_METHOD("get_out_random_color"), &MMBeehive::get_out_random_color);
ClassDB::bind_method(D_METHOD("set_out_random_color", "value"), &MMBeehive::set_out_random_color);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_random_color", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_random_color", "get_out_random_color");
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ClassDB::bind_method(D_METHOD("get_out_uv_map"), &MMBeehive::get_out_uv_map);
ClassDB::bind_method(D_METHOD("set_out_uv_map", "value"), &MMBeehive::set_out_uv_map);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_uv_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_uv_map", "get_out_uv_map");
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ClassDB::bind_method(D_METHOD("get_size"), &MMBeehive::get_size);
ClassDB::bind_method(D_METHOD("set_size", "value"), &MMBeehive::set_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}