pandemonium_engine/modules/steering_ai/behaviors/gsai_priority.h

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#ifndef GSAI_PRIORITY_H
#define GSAI_PRIORITY_H
class GSAIPriority : public GSAISteeringBehavior {
GDCLASS(GSAIPriority, GSAISteeringBehavior);
public:
float get_zero_threshold() const;
void set_zero_threshold(const float val);
int get__last_selected_index() const;
void set__last_selected_index(const int val);
Array get__behaviors();
void set__behaviors(const Array &val);
void add_behavior(const GSAISteeringBehavior &behavior);
GSAISteeringBehavior get_behavior(const int index);
void remove_behavior(const int index);
int get_behaviour_count();
void _calculate_steering(const GSAITargetAcceleration &accel);
GSAIPriority();
~GSAIPriority();
protected:
static void _bind_methods();
// Container for multiple behaviors that returns the result of the first child
// behavior with non-zero acceleration.
// @category - Combination behaviors
// If a behavior's acceleration is lower than this threshold, the container
// considers it has an acceleration of zero.
float zero_threshold = 0.0;
// The index of the last behavior the container prioritized.
int _last_selected_index = 0;
Array _behaviors = Array();
// Appends a steering behavior as a child of this container.
// Returns the behavior at the position in the pool referred to by `index`, or
// `null` if no behavior was found.
};
#endif