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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TextMesh" inherits= "PrimitiveMesh" version= "4.1" >
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<brief_description >
Generate an [PrimitiveMesh] from the text.
</brief_description>
<description >
Generate an [PrimitiveMesh] from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
</description>
<tutorials >
</tutorials>
<methods >
</methods>
<members >
<member name= "curve_step" type= "float" setter= "set_curve_step" getter= "get_curve_step" default= "0.5" >
Step (in pixels) used to approximate Bézier curves.
</member>
<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" default= "0.05" >
Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only.
</member>
<member name= "font" type= "Font" setter= "set_font" getter= "get_font" >
[Font] used for the [TextMesh]'s text.
</member>
<member name= "horizontal_alignment" type= "int" setter= "set_horizontal_alignment" getter= "get_horizontal_alignment" enum= "TextMesh.Align" default= "1" >
Controls the text's horizontal alignment. Supports left, center and right. Set it to one of the [enum Align] constants.
</member>
<member name= "pixel_size" type= "float" setter= "set_pixel_size" getter= "get_pixel_size" default= "0.01" >
The size of one pixel's width on the text to scale it in 3D.
</member>
<member name= "text" type= "String" setter= "set_text" getter= "get_text" default= """" >
The text to generate mesh from.
</member>
<member name= "uppercase" type= "bool" setter= "set_uppercase" getter= "is_uppercase" default= "false" >
If [code]true[/code], all the text displays as UPPERCASE.
</member>
</members>
<constants >
<constant name= "ALIGN_LEFT" value= "0" enum= "Align" >
Align rows to the left (default).
</constant>
<constant name= "ALIGN_CENTER" value= "1" enum= "Align" >
Align rows centered.
</constant>
<constant name= "ALIGN_RIGHT" value= "2" enum= "Align" >
Align rows to the right.
</constant>
</constants>
</class>