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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "SpriteFrames" inherits= "Resource" version= "4.1" >
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<brief_description >
Sprite frame library for AnimatedSprite and AnimatedSprite3D.
</brief_description>
<description >
Sprite frame library for an [AnimatedSprite] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
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[b]Note:[/b] You can associate a set of normal maps by creating additional animations with a [code]_normal[/code] suffix. For example, having 2 animations [code]run[/code] and [code]run_normal[/code] will make it so the [code]run[/code] animation uses the normal map.
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</description>
<tutorials >
</tutorials>
<methods >
<method name= "add_animation" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "add_frame" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "frame" type= "Texture" />
<argument index= "2" name= "at_position" type= "int" default= "-1" />
<description >
</description>
</method>
<method name= "clear" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "clear_all" >
<return type= "void" />
<description >
Removes all animations. A "default" animation will be created.
</description>
</method>
<method name= "get_animation_loop" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "get_animation_names" qualifiers= "const" >
<return type= "PoolStringArray" />
<description >
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name= "get_animation_speed" qualifiers= "const" >
<return type= "float" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "get_frame" qualifiers= "const" >
<return type= "Texture" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "idx" type= "int" />
<description >
</description>
</method>
<method name= "get_frame_count" qualifiers= "const" >
<return type= "int" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "has_animation" qualifiers= "const" >
<return type= "bool" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "remove_animation" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<description >
</description>
</method>
<method name= "remove_frame" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "idx" type= "int" />
<description >
</description>
</method>
<method name= "rename_animation" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
<argument index= "1" name= "newname" type= "StringName" />
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<description >
</description>
</method>
<method name= "set_animation_loop" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "loop" type= "bool" />
<description >
</description>
</method>
<method name= "set_animation_speed" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "speed" type= "float" />
<description >
</description>
</method>
<method name= "set_frame" >
<return type= "void" />
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<argument index= "0" name= "anim" type= "StringName" />
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<argument index= "1" name= "idx" type= "int" />
<argument index= "2" name= "txt" type= "Texture" />
<description >
</description>
</method>
</methods>
<members >
<member name= "frames" type= "Array" setter= "_set_frames" getter= "_get_frames" >
Compatibility property, always equals to an empty array.
</member>
</members>
<constants >
</constants>
</class>