pandemonium_engine/modules/mesh_utils/fast_quadratic_mesh_simplifier.cpp

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/*************************************************************************/
/* fast_quadratic_mesh_simplifier.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "fast_quadratic_mesh_simplifier.h"
int FastQuadraticMeshSimplifier::get_max_iteration_count() const {
return simplify._max_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_iteration_count(const int value) {
simplify._max_iteration_count = value;
}
int FastQuadraticMeshSimplifier::get_max_lossless_iteration_count() const {
return simplify._max_lossless_iteration_count;
}
void FastQuadraticMeshSimplifier::set_max_lossless_iteration_count(const int value) {
simplify._max_lossless_iteration_count = value;
}
bool FastQuadraticMeshSimplifier::get_enable_smart_link() const {
return simplify._enable_smart_link;
}
void FastQuadraticMeshSimplifier::set_enable_smart_link(const bool value) {
simplify._enable_smart_link = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_border_edges() const {
return simplify._preserve_border_dges;
}
void FastQuadraticMeshSimplifier::set_preserve_border_edges(const bool value) {
simplify._preserve_border_dges = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges() const {
return simplify._preserve_uv_seam_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges(const bool value) {
simplify._preserve_uv_seam_edges = value;
}
bool FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges() const {
return simplify._preserve_uv_foldover_edges;
}
void FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges(const bool value) {
simplify._preserve_uv_foldover_edges = value;
}
int FastQuadraticMeshSimplifier::get_format() const {
return simplify._format;
}
void FastQuadraticMeshSimplifier::set_format(const int value) {
simplify._format = value;
}
void FastQuadraticMeshSimplifier::initialize(const Array &arrays) {
simplify.initialize(arrays);
}
Array FastQuadraticMeshSimplifier::get_arrays() {
return simplify.get_arrays();
}
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void FastQuadraticMeshSimplifier::simplify_mesh(int target_count, double aggressiveness, bool verbose) {
simplify.simplify_mesh(target_count, aggressiveness, verbose);
}
void FastQuadraticMeshSimplifier::simplify_mesh_lossless(bool verbose) {
simplify.simplify_mesh_lossless(verbose);
}
FastQuadraticMeshSimplifier::FastQuadraticMeshSimplifier() {
}
FastQuadraticMeshSimplifier::~FastQuadraticMeshSimplifier() {
}
void FastQuadraticMeshSimplifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialize", "arrays"), &FastQuadraticMeshSimplifier::initialize);
ClassDB::bind_method(D_METHOD("get_arrays"), &FastQuadraticMeshSimplifier::get_arrays);
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ClassDB::bind_method(D_METHOD("simplify_mesh", "target_count", "aggressiveness", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh, DEFVAL(7), DEFVAL(false));
ClassDB::bind_method(D_METHOD("simplify_mesh_lossless", "verbose"), &FastQuadraticMeshSimplifier::simplify_mesh_lossless, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_max_iteration_count"), &FastQuadraticMeshSimplifier::get_max_iteration_count);
ClassDB::bind_method(D_METHOD("set_max_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_iteration_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iteration_count"), "set_max_iteration_count", "get_max_iteration_count");
ClassDB::bind_method(D_METHOD("get_max_lossless_iteration_count"), &FastQuadraticMeshSimplifier::get_max_lossless_iteration_count);
ClassDB::bind_method(D_METHOD("set_max_lossless_iteration_count", "value"), &FastQuadraticMeshSimplifier::set_max_lossless_iteration_count);
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lossless_iteration_count"), "set_max_lossless_iteration_count", "get_max_lossless_iteration_count");
ClassDB::bind_method(D_METHOD("get_enable_smart_link"), &FastQuadraticMeshSimplifier::get_enable_smart_link);
ClassDB::bind_method(D_METHOD("set_enable_smart_link", "value"), &FastQuadraticMeshSimplifier::set_enable_smart_link);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_smart_link"), "set_enable_smart_link", "get_enable_smart_link");
ClassDB::bind_method(D_METHOD("get_preserve_border_edges"), &FastQuadraticMeshSimplifier::get_preserve_border_edges);
ClassDB::bind_method(D_METHOD("set_preserve_border_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_border_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_border_edges"), "set_preserve_border_edges", "get_preserve_border_edges");
ClassDB::bind_method(D_METHOD("get_preserve_uv_seam_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_seam_edges);
ClassDB::bind_method(D_METHOD("set_preserve_uv_seam_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_seam_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_seam_edges"), "set_preserve_uv_seam_edges", "get_preserve_uv_seam_edges");
ClassDB::bind_method(D_METHOD("get_preserve_uv_foldover_edges"), &FastQuadraticMeshSimplifier::get_preserve_uv_foldover_edges);
ClassDB::bind_method(D_METHOD("set_preserve_uv_foldover_edges", "value"), &FastQuadraticMeshSimplifier::set_preserve_uv_foldover_edges);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "preserve_uv_foldover_edges"), "set_preserve_uv_foldover_edges", "get_preserve_uv_foldover_edges");
ClassDB::bind_method(D_METHOD("get_format"), &FastQuadraticMeshSimplifier::get_format);
ClassDB::bind_method(D_METHOD("set_format", "value"), &FastQuadraticMeshSimplifier::set_format);
ADD_PROPERTY(PropertyInfo(Variant::INT, "format"), "set_format", "get_format");
}