pandemonium_engine/modules/material_maker/nodes/transform/rotate.cpp

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/*************************************************************************/
/* rotate.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "rotate.h"
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#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMRotate::get_image() {
return image;
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}
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void MMRotate::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
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}
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Ref<MMNodeUniversalProperty> MMRotate::get_input() {
return input;
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}
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void MMRotate::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
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}
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Vector2 MMRotate::get_center() {
return center;
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}
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void MMRotate::set_center(const Vector2 &val) {
center = val;
set_dirty(true);
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}
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float MMRotate::get_rotate() const {
return rotate;
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}
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void MMRotate::set_rotate(const float val) {
rotate = val;
set_dirty(true);
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}
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void MMRotate::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
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input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input1 ");
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if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
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//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
//image.force_override = true;
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register_input_property(input);
register_output_property(image);
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}
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void MMRotate::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_texture_universal(image);
mm_graph_node->add_slot_vector2("get_center", "set_center", "Center", 0.01);
mm_graph_node->add_slot_float("get_rotate", "set_rotate", "MMRotate", 0.1);
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}
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void MMRotate::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
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}
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Color MMRotate::_get_value_for(const Vector2 &uv, const int pseed) {
//$i(rotate($uv, vec2(0.5+$cx, 0.5+$cy), $rotate*0.01745329251));
return input->get_value(MMAlgos::rotate(uv, center + Vector2(0.5, 0.5), rotate * 0.01745329251));
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}
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MMRotate::MMRotate() {
rotate = 0;
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}
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MMRotate::~MMRotate() {
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}
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void MMRotate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMRotate::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMRotate::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMRotate::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMRotate::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_center"), &MMRotate::get_center);
ClassDB::bind_method(D_METHOD("set_center", "value"), &MMRotate::set_center);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center"), "set_center", "get_center");
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ClassDB::bind_method(D_METHOD("get_rotate"), &MMRotate::get_rotate);
ClassDB::bind_method(D_METHOD("set_rotate", "value"), &MMRotate::set_rotate);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate");
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}