[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
</description>
<tutorials>
</tutorials>
<methods>
<methodname="can_drop_data_fw"qualifiers="const">
<returntype="bool"/>
<argumentindex="0"name="point"type="Vector2"/>
<argumentindex="1"name="data"type="Variant"/>
<argumentindex="2"name="from"type="Control"/>
<description>
</description>
</method>
<methodname="drop_data_fw">
<returntype="void"/>
<argumentindex="0"name="point"type="Vector2"/>
<argumentindex="1"name="data"type="Variant"/>
<argumentindex="2"name="from"type="Control"/>
<description>
</description>
</method>
<methodname="get_current_script">
<returntype="Script"/>
<description>
Returns a [Script] that is currently active in editor.
</description>
</method>
<methodname="get_drag_data_fw">
<returntype="Variant"/>
<argumentindex="0"name="point"type="Vector2"/>
<argumentindex="1"name="from"type="Control"/>
<description>
</description>
</method>
<methodname="get_open_scripts"qualifiers="const">
<returntype="Array"/>
<description>
Returns an array with all [Script] objects which are currently open in editor.
</description>
</method>
<methodname="goto_line">
<returntype="void"/>
<argumentindex="0"name="line_number"type="int"/>
<description>
Goes to the specified line in the current script.
</description>
</method>
<methodname="open_script_create_dialog">
<returntype="void"/>
<argumentindex="0"name="base_name"type="String"/>
<argumentindex="1"name="base_path"type="String"/>
<description>
Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
</description>
</method>
<methodname="reload_scripts">
<returntype="void"/>
<description>
Reload all currently opened scripts from disk in case the file contents are newer.
</description>
</method>
</methods>
<signals>
<signalname="editor_script_changed">
<argumentindex="0"name="script"type="Script"/>
<description>
Emitted when user changed active script. Argument is a freshly activated [Script].
</description>
</signal>
<signalname="script_close">
<argumentindex="0"name="script"type="Script"/>
<description>
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.