pandemonium_engine/editor_modules/gltf/doc_classes/GLTFPhysicsBody.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2024-04-26 17:32:25 +02:00
<class name="GLTFPhysicsBody" inherits="Resource" version="4.4">
<brief_description>
Represents a GLTF physics body.
</brief_description>
<description>
Represents a physics body as defined by the [code]OMI_physics_body[/code] GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
</description>
<tutorials>
<link title="OMI_physics_body GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_body</link>
</tutorials>
<methods>
<method name="to_dictionary" qualifiers="const">
<return type="Dictionary" />
<description>
Serializes this GLTFPhysicsBody instance into a [Dictionary].
</description>
</method>
<method name="to_node" qualifiers="const">
<return type="CollisionObject" />
<description>
Converts this GLTFPhysicsBody instance into a Godot [CollisionObject] node.
</description>
</method>
</methods>
<members>
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )">
The angular velocity of the physics body, in radians per second. This is only used when the body type is "rigid" or "vehicle".
</member>
<member name="body_type" type="String" setter="set_body_type" getter="get_body_type" default="&quot;static&quot;">
The type of the body. Valid values are "static", "kinematic", "character", "rigid", "vehicle", and "trigger".
</member>
<member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )">
The linear velocity of the physics body, in meters per second. This is only used when the body type is "rigid" or "vehicle".
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
The mass of the physics body, in kilograms. This is only used when the body type is "rigid" or "vehicle".
</member>
</members>
<constants>
</constants>
</class>