pandemonium_engine/modules/network_synchronizer/scene_diff.cpp

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/*************************************************************************/
/* scene_diff.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/**
@author AndreaCatania
*/
#include "scene_diff.h"
#include "scene/main/node.h"
#include "scene_synchronizer.h"
void SceneDiff::_bind_methods() {
}
void SceneDiff::start_tracking_scene_changes(
const LocalVector<NetUtility::NodeData *> &p_nodes) {
start_tracking_count += 1;
if (start_tracking_count > 1) {
// Nothing to do, the tracking is already started.
return;
}
tracking.resize(p_nodes.size());
for (uint32_t i = 0; i < p_nodes.size(); i += 1) {
if (
p_nodes[i] == nullptr ||
// Check if this is a controller.
p_nodes[i]->is_controller ||
p_nodes[i]->controlled_by != nullptr) {
tracking[i].clear();
continue;
}
#ifdef DEBUG_ENABLED
// This is never triggered because we always pass the `organized_node_data`
// array.
CRASH_COND(p_nodes[i]->id != i);
// This is never triggered because when the node is invalid the node data
// is destroyed.
CRASH_COND(p_nodes[i]->node == nullptr);
#endif
tracking[i].resize(p_nodes[i]->vars.size());
for (uint32_t v = 0; v < p_nodes[i]->vars.size(); v += 1) {
// Take the current variable value and store it.
if (p_nodes[i]->vars[v].enabled && p_nodes[i]->vars[v].id != UINT32_MAX) {
// Note: Taking the value using `get` so to take the most updated
// value.
tracking[i][v] = p_nodes[i]->node->get(p_nodes[i]->vars[v].var.name).duplicate(true);
} else {
tracking[i][v] = Variant();
}
}
}
}
void SceneDiff::stop_tracking_scene_changes(const SceneSynchronizer *p_synchronizer) {
ERR_FAIL_COND_MSG(
start_tracking_count == 0,
"The tracking is not yet started on this SceneDiff, so can't be end.");
start_tracking_count -= 1;
if (start_tracking_count > 0) {
// Nothing to do, the tracking is still ongoing.
return;
}
if (p_synchronizer->get_biggest_node_id() == UINT32_MAX) {
// No nodes to track.
tracking.clear();
return;
}
if (tracking.size() > (p_synchronizer->get_biggest_node_id() + 1)) {
NET_DEBUG_ERR("[BUG] The tracked nodes are exceeding the sync nodes. Probably the sync is different or it has reset?");
tracking.clear();
return;
}
if (diff.size() < tracking.size()) {
// Make sure the diff has room to store the needed info.
diff.resize(tracking.size());
}
for (NetNodeId i = 0; i < tracking.size(); i += 1) {
const NetUtility::NodeData *nd = p_synchronizer->get_node_data(i);
if (nd == nullptr) {
continue;
}
#ifdef DEBUG_ENABLED
// This is never triggered because we always pass the `organized_node_data`
// array.
CRASH_COND(nd->id != i);
// This is never triggered because when the node is invalid the node data
// is destroyed.
CRASH_COND(nd->node == nullptr);
#endif
if (nd->vars.size() != tracking[i].size()) {
// These two arrays are different because the node was null
// during the start. So we can assume we are not tracking it.
continue;
}
if (diff[i].size() < tracking[i].size()) {
// Make sure the diff has room to store the variable info.
diff[i].resize(tracking[i].size());
}
for (uint32_t v = 0; v < tracking[i].size(); v += 1) {
if (nd->vars[v].id == UINT32_MAX || nd->vars[v].enabled == false) {
continue;
}
// Take the current variable value.
const Variant current_value =
nd->node->get(nd->vars[v].var.name);
// Compare the current value with the one taken during the start.
if (p_synchronizer->compare(
tracking[i][v],
current_value) == false) {
diff[i][v].is_different = true;
diff[i][v].value = current_value;
}
}
}
tracking.clear();
}
bool SceneDiff::is_tracking_in_progress() const {
return start_tracking_count > 0;
}